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@ -29,6 +29,8 @@ class Obstacle: # define all obstacles
self.position = position
self.width = width
#keeps the greatest score
highscore = 0
# define all obstacles
@ -95,6 +97,14 @@ while program_Running:
win.blit(ground, (groundCount, posGround)) # Displays the ground WILL NEED TO BE ADJUSTED WITH THE SPRITE AND TO BE LOOPED
win.blit(walkSprite[(walkCount % 18)//3], (posPlayer, posy)) # Displays the caracter WILL NEED TO BE ADJUSTED WITH THE SPRITE
# Displays current score
scoreText = smallFont.render(str(walkCount), False, (255, 0, 0))
win.blit(scoreText, (430, 0))
# Displays highest score
highScoreText = smallFont.render(str(highscore), False, (255, 0, 0))
win.blit(highScoreText, (30, 0))
for i in range(0, 6): # Checks across every Obstacle
if obstacles[i].position < 500: # if it is in the FOV
@ -135,7 +145,11 @@ while program_Running:
if groundCount <= -641:
groundCount = 0
# THe two texts when you lose
if walkCount > highscore:
highscore = walkCount
# The two texts when you lose
lostText = bigFont.render('YOU LOST', False, (255, 0, 0))
lostText2 = smallFont.render("Press Spacebar to replay", False, (255, 0, 0))
@ -144,7 +158,15 @@ while program_Running:
# Print both texts
win.blit(lostText, (150, 150))
win.blit(lostText2, (75, 250))
win.blit(lostText2, (75, 320))
# Displays current score
scoreText = smallFont.render("Score : " + str(walkCount), False, (255, 0, 0))
win.blit(scoreText, (175, 210))
# Displays highest score
highScoreText = smallFont.render("highest Score : " + str(highscore), False, (255, 0, 0))
win.blit(highScoreText, (100, 250))
# Update
pygame.display.update()