finished the missing features, waiting for assets

This commit is contained in:
Raphael Lacroix 2020-07-29 11:37:21 +02:00
parent 169773c92d
commit 6266d8896b

View file

@ -29,6 +29,7 @@ class Obstacle: # define all obstacles
self.position = position
self.width = width
#keeps the greatest score
highscore = 0
# define all obstacles
@ -96,9 +97,11 @@ while program_Running:
win.blit(ground, (groundCount, posGround)) # Displays the ground WILL NEED TO BE ADJUSTED WITH THE SPRITE AND TO BE LOOPED
win.blit(walkSprite[(walkCount % 18)//3], (posPlayer, posy)) # Displays the caracter WILL NEED TO BE ADJUSTED WITH THE SPRITE
# Displays current score
scoreText = smallFont.render(str(walkCount), False, (255, 0, 0))
win.blit(scoreText, (430, 0))
# Displays highest score
highScoreText = smallFont.render(str(highscore), False, (255, 0, 0))
win.blit(highScoreText, (30, 0))
@ -155,7 +158,15 @@ while program_Running:
# Print both texts
win.blit(lostText, (150, 150))
win.blit(lostText2, (75, 250))
win.blit(lostText2, (75, 320))
# Displays current score
scoreText = smallFont.render("Score : " + str(walkCount), False, (255, 0, 0))
win.blit(scoreText, (175, 210))
# Displays highest score
highScoreText = smallFont.render("highest Score : " + str(highscore), False, (255, 0, 0))
win.blit(highScoreText, (100, 250))
# Update
pygame.display.update()