Commented the code in a better way

This commit is contained in:
Raphael Lacroix 2020-07-29 11:26:10 +02:00
parent 00c6b98355
commit 169773c92d

View file

@ -29,6 +29,7 @@ class Obstacle: # define all obstacles
self.position = position
self.width = width
highscore = 0
# define all obstacles
@ -95,6 +96,12 @@ while program_Running:
win.blit(ground, (groundCount, posGround)) # Displays the ground WILL NEED TO BE ADJUSTED WITH THE SPRITE AND TO BE LOOPED
win.blit(walkSprite[(walkCount % 18)//3], (posPlayer, posy)) # Displays the caracter WILL NEED TO BE ADJUSTED WITH THE SPRITE
scoreText = smallFont.render(str(walkCount), False, (255, 0, 0))
win.blit(scoreText, (430, 0))
highScoreText = smallFont.render(str(highscore), False, (255, 0, 0))
win.blit(highScoreText, (30, 0))
for i in range(0, 6): # Checks across every Obstacle
if obstacles[i].position < 500: # if it is in the FOV
@ -135,7 +142,11 @@ while program_Running:
if groundCount <= -641:
groundCount = 0
# THe two texts when you lose
if walkCount > highscore:
highscore = walkCount
# The two texts when you lose
lostText = bigFont.render('YOU LOST', False, (255, 0, 0))
lostText2 = smallFont.render("Press Spacebar to replay", False, (255, 0, 0))