2020-03-15 18:44:32 +01:00
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// @flow
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import * as React from 'react';
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import {Alert, View} from 'react-native';
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import {IconButton, Text, withTheme} from 'react-native-paper';
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import {MaterialCommunityIcons} from "@expo/vector-icons";
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import GameLogic from "./GameLogic";
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import Grid from "./components/Grid";
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import HeaderButton from "../../components/Custom/HeaderButton";
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import Preview from "./components/Preview";
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import i18n from "i18n-js";
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type Props = {
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navigation: Object,
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}
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type State = {
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grid: Array<Array<Object>>,
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gameRunning: boolean,
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gameTime: number,
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gameScore: number,
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gameLevel: number,
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}
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class TetrisScreen extends React.Component<Props, State> {
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colors: Object;
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logic: GameLogic;
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onTick: Function;
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onClock: Function;
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onGameEnd: Function;
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updateGrid: Function;
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updateGridScore: Function;
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constructor(props) {
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super(props);
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this.colors = props.theme.colors;
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this.logic = new GameLogic(20, 10, this.colors);
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this.state = {
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grid: this.logic.getCurrentGrid(),
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gameRunning: false,
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gameTime: 0,
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gameScore: 0,
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gameLevel: 0,
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};
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this.onTick = this.onTick.bind(this);
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this.onClock = this.onClock.bind(this);
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this.onGameEnd = this.onGameEnd.bind(this);
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this.updateGrid = this.updateGrid.bind(this);
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this.updateGridScore = this.updateGridScore.bind(this);
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this.props.navigation.addListener('blur', this.onScreenBlur.bind(this));
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this.props.navigation.addListener('focus', this.onScreenFocus.bind(this));
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}
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componentDidMount() {
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const rightButton = this.getRightButton.bind(this);
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this.props.navigation.setOptions({
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headerRight: rightButton,
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});
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this.startGame();
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}
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getRightButton() {
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return (
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<View
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style={{
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flexDirection: 'row',
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}}>
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<HeaderButton icon={'pause'} onPress={() => this.togglePause()}/>
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</View>
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);
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}
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/**
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* Remove any interval on un-focus
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*/
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onScreenBlur() {
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if (!this.logic.isGamePaused())
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this.logic.togglePause();
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}
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onScreenFocus() {
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if (!this.logic.isGameRunning())
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this.startGame();
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else if (this.logic.isGamePaused())
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this.showPausePopup();
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}
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getFormattedTime(seconds: number) {
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let date = new Date();
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date.setHours(0);
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date.setMinutes(0);
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date.setSeconds(seconds);
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let format;
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if (date.getHours())
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format = date.getHours() + ':' + date.getMinutes() + ':' + date.getSeconds();
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else if (date.getMinutes())
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format = date.getMinutes() + ':' + date.getSeconds();
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else
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format = date.getSeconds();
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return format;
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}
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onTick(score: number, level: number, newGrid: Array<Array<Object>>) {
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this.setState({
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gameScore: score,
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gameLevel: level,
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grid: newGrid,
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});
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}
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onClock(time: number) {
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this.setState({
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gameTime: time,
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});
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}
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updateGrid(newGrid: Array<Array<Object>>) {
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this.setState({
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grid: newGrid,
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});
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}
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updateGridScore(newGrid: Array<Array<Object>>, score: number) {
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this.setState({
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grid: newGrid,
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gameScore: score,
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});
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}
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togglePause() {
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this.logic.togglePause();
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if (this.logic.isGamePaused())
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this.showPausePopup();
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}
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showPausePopup() {
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Alert.alert(
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i18n.t("game.pause"),
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i18n.t("game.pauseMessage"),
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[
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{text: i18n.t("game.restart.text"), onPress: () => this.showRestartConfirm()},
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{text: i18n.t("game.resume"), onPress: () => this.togglePause()},
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],
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{cancelable: false},
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);
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}
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showRestartConfirm() {
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Alert.alert(
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i18n.t("game.restart.confirm"),
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i18n.t("game.restart.confirmMessage"),
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[
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{text: i18n.t("game.restart.confirmNo"), onPress: () => this.showPausePopup()},
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{text: i18n.t("game.restart.confirmYes"), onPress: () => this.startGame()},
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],
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{cancelable: false},
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);
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}
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showGameOverConfirm() {
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let message = i18n.t("game.gameOver.score") + this.state.gameScore + '\n';
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message += i18n.t("game.gameOver.level") + this.state.gameLevel + '\n';
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message += i18n.t("game.gameOver.time") + this.getFormattedTime(this.state.gameTime) + '\n';
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Alert.alert(
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i18n.t("game.gameOver.text"),
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message,
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[
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{text: i18n.t("game.gameOver.exit"), onPress: () => this.props.navigation.goBack()},
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{text: i18n.t("game.restart.text"), onPress: () => this.startGame()},
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],
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{cancelable: false},
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);
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}
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startGame() {
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this.logic.startGame(this.onTick, this.onClock, this.onGameEnd);
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this.setState({
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gameRunning: true,
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});
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}
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onGameEnd(time: number, score: number, isRestart: boolean) {
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this.setState({
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gameTime: time,
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gameScore: score,
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gameRunning: false,
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});
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if (!isRestart)
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this.showGameOverConfirm();
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}
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render() {
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return (
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<View style={{
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width: '100%',
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height: '100%',
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}}>
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<View style={{
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flexDirection: 'row',
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position: 'absolute',
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top: 5,
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left: 10,
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}}>
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<MaterialCommunityIcons
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name={'timer'}
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color={this.colors.subtitle}
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size={20}/>
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<Text style={{
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marginLeft: 5,
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color: this.colors.subtitle
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}}>{this.getFormattedTime(this.state.gameTime)}</Text>
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</View>
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<View style={{
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flexDirection: 'row',
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position: 'absolute',
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top: 50,
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left: 10,
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}}>
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<MaterialCommunityIcons
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name={'gamepad'}
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color={this.colors.text}
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size={20}/>
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<Text style={{
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marginLeft: 5
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}}>{this.state.gameLevel}</Text>
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</View>
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<View style={{
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flexDirection: 'row',
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marginRight: 'auto',
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marginLeft: 'auto',
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}}>
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<MaterialCommunityIcons
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name={'star'}
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color={this.colors.tetrisScore}
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size={30}/>
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<Text style={{
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marginLeft: 5,
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fontSize: 22,
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}}>{this.state.gameScore}</Text>
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</View>
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<Grid
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width={this.logic.getWidth()}
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height={this.logic.getHeight()}
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containerMaxHeight={'80%'}
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containerMaxWidth={'60%'}
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grid={this.state.grid}
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backgroundColor={this.colors.tetrisBackground}
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/>
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<View style={{
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position: 'absolute',
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top: 50,
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right: 5,
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}}>
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<Preview
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next={this.logic.getNextPiecesPreviews()}
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/>
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</View>
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<View style={{
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position: 'absolute',
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bottom: 0,
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flexDirection: 'row',
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width: '100%',
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}}>
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<IconButton
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icon="rotate-right-variant"
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size={40}
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onPress={() => this.logic.rotatePressed(this.updateGrid)}
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style={{marginRight: 'auto'}}
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/>
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<View style={{
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flexDirection: 'row',
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}}>
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<IconButton
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icon="arrow-left"
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size={40}
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onPress={() => this.logic.pressedOut()}
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onPressIn={() => this.logic.leftPressedIn(this.updateGrid)}
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/>
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<IconButton
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icon="arrow-right"
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size={40}
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onPress={() => this.logic.pressedOut()}
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onPressIn={() => this.logic.rightPressed(this.updateGrid)}
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/>
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</View>
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<IconButton
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icon="arrow-down"
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size={40}
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onPressIn={() => this.logic.downPressedIn(this.updateGridScore)}
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onPress={() => this.logic.pressedOut()}
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style={{marginLeft: 'auto'}}
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color={this.colors.tetrisScore}
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/>
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</View>
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</View>
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);
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}
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}
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export default withTheme(TetrisScreen);
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