forked from vergnet/application-amicale
Added basic tetris functionality
This commit is contained in:
parent
42731d26a1
commit
3aaf56a660
7 changed files with 479 additions and 1 deletions
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@ -6,6 +6,7 @@ import i18n from "i18n-js";
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import * as WebBrowser from 'expo-web-browser';
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import SidebarDivider from "./SidebarDivider";
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import SidebarItem from "./SidebarItem";
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import {TouchableRipple} from "react-native-paper";
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const deviceWidth = Dimensions.get("window").width;
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@ -154,9 +155,17 @@ export default class SideBar extends React.PureComponent<Props, State> {
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}
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render() {
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const onPress = this.onListItemPress.bind(this, {route: 'TetrisScreen'});
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return (
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<View style={{height: '100%'}}>
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<Image source={require("../assets/drawer-cover.png")} style={styles.drawerCover}/>
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<TouchableRipple
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onPress={onPress}
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>
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<Image
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source={require("../assets/drawer-cover.png")}
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style={styles.drawerCover}
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/>
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</TouchableRipple>
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<FlatList
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data={this.dataSet}
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extraData={this.state}
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@ -9,6 +9,7 @@ import AboutDependenciesScreen from '../screens/About/AboutDependenciesScreen';
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import SelfMenuScreen from '../screens/SelfMenuScreen';
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import AvailableRoomScreen from "../screens/Websites/AvailableRoomScreen";
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import BibScreen from "../screens/Websites/BibScreen";
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import TetrisScreen from "../screens/Tetris/TetrisScreen";
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import DebugScreen from '../screens/About/DebugScreen';
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import Sidebar from "../components/Sidebar";
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import {createStackNavigator, TransitionPresets} from "@react-navigation/stack";
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@ -161,6 +162,30 @@ function BibStackComponent() {
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);
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}
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const TetrisStack = createStackNavigator();
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function TetrisStackComponent() {
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return (
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<TetrisStack.Navigator
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initialRouteName="TetrisScreen"
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headerMode="float"
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screenOptions={defaultScreenOptions}
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>
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<TetrisStack.Screen
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name="TetrisScreen"
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component={TetrisScreen}
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options={({navigation}) => {
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const openDrawer = getDrawerButton.bind(this, navigation);
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return {
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title: 'Tetris',
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headerLeft: openDrawer
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};
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}}
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/>
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</TetrisStack.Navigator>
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);
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}
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const Drawer = createDrawerNavigator();
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function getDrawerContent(props) {
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@ -202,6 +227,10 @@ export default function DrawerNavigator() {
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name="BibScreen"
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component={BibStackComponent}
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/>
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<Drawer.Screen
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name="TetrisScreen"
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component={TetrisStackComponent}
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/>
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</Drawer.Navigator>
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);
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}
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158
screens/Tetris/GameLogic.js
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158
screens/Tetris/GameLogic.js
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@ -0,0 +1,158 @@
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// @flow
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import Tetromino from "./Tetromino";
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export default class GameLogic {
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currentGrid: Array<Array<Object>>;
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height: number;
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width: number;
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gameRunning: boolean;
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gameTime: number;
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score: number;
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currentObject: Tetromino;
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gameTick: number;
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gameTickInterval: IntervalID;
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onTick: Function;
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constructor(height: number, width: number) {
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this.height = height;
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this.width = width;
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this.gameRunning = false;
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this.gameTick = 250;
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}
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getHeight(): number {
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return this.height;
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}
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getWidth(): number {
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return this.width;
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}
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isGameRunning(): boolean {
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return this.gameRunning;
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}
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getEmptyGrid() {
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let grid = [];
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for (let row = 0; row < this.getHeight(); row++) {
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grid.push([]);
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for (let col = 0; col < this.getWidth(); col++) {
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grid[row].push({
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color: '#fff',
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isEmpty: true,
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});
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}
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}
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return grid;
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}
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getGridCopy() {
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return JSON.parse(JSON.stringify(this.currentGrid));
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}
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getFinalGrid() {
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let coord = this.currentObject.getCellsCoordinates();
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let finalGrid = this.getGridCopy();
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for (let i = 0; i < coord.length; i++) {
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finalGrid[coord[i].y][coord[i].x] = {
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color: this.currentObject.getColor(),
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isEmpty: false,
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};
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}
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return finalGrid;
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}
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freezeTetromino() {
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let coord = this.currentObject.getCellsCoordinates();
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for (let i = 0; i < coord.length; i++) {
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this.currentGrid[coord[i].y][coord[i].x] = {
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color: this.currentObject.getColor(),
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isEmpty: false,
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};
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}
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}
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isTetrominoPositionValid() {
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let isValid = true;
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let coord = this.currentObject.getCellsCoordinates();
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for (let i = 0; i < coord.length; i++) {
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if (coord[i].x >= this.getWidth()
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|| coord[i].x < 0
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|| coord[i].y >= this.getHeight()
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|| coord[i].y < 0
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|| !this.currentGrid[coord[i].y][coord[i].x].isEmpty) {
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isValid = false;
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break;
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}
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}
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return isValid;
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}
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tryMoveTetromino(x: number, y: number) {
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if (x > 1) x = 1; // Prevent moving from more than one tile
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if (x < -1) x = -1;
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if (y > 1) y = 1;
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if (y < -1) y = -1;
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if (x !== 0 && y !== 0) y = 0; // Prevent diagonal movement
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this.currentObject.move(x, y);
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let isValid = this.isTetrominoPositionValid();
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if (!isValid && x !== 0)
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this.currentObject.move(-x, 0);
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else if (!isValid && y !== 0) {
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this.currentObject.move(0, -y);
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this.freezeTetromino();
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this.createTetromino();
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}
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}
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onTick(callback: Function) {
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this.gameTime++;
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this.score++;
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this.tryMoveTetromino(0, 1);
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callback(this.gameTime, this.score, this.getFinalGrid());
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}
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rightPressed(callback: Function) {
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this.tryMoveTetromino(1, 0);
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callback(this.getFinalGrid());
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}
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leftPressed(callback: Function) {
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this.tryMoveTetromino(-1, 0);
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callback(this.getFinalGrid());
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}
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createTetromino() {
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let shape = Math.floor(Math.random() * 7);
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this.currentObject = new Tetromino(shape);
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if (!this.isTetrominoPositionValid())
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this.endGame();
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}
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endGame() {
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console.log('Game Over!');
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clearInterval(this.gameTickInterval);
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}
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startGame(callback: Function) {
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if (this.gameRunning)
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return;
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this.gameRunning = true;
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this.gameTime = 0;
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this.score = 0;
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this.currentGrid = this.getEmptyGrid();
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this.createTetromino();
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this.onTick = this.onTick.bind(this, callback);
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this.gameTickInterval = setInterval(this.onTick, this.gameTick);
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}
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}
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116
screens/Tetris/TetrisScreen.js
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116
screens/Tetris/TetrisScreen.js
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// @flow
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import * as React from 'react';
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import {View} from 'react-native';
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import {IconButton, Text, withTheme} from 'react-native-paper';
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import GameLogic from "./GameLogic";
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import Grid from "./components/Grid";
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type Props = {
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navigation: Object,
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}
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type State = {
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grid: Array<Array<Object>>,
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gameTime: number,
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gameScore: number
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}
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class TetrisScreen extends React.Component<Props, State> {
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colors: Object;
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logic: GameLogic;
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onTick: Function;
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updateGrid: Function;
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constructor(props) {
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super(props);
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this.colors = props.theme.colors;
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this.logic = new GameLogic(20, 10);
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this.state = {
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grid: this.logic.getEmptyGrid(),
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gameTime: 0,
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gameScore: 0,
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};
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this.onTick = this.onTick.bind(this);
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this.updateGrid = this.updateGrid.bind(this);
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const onScreenBlur = this.onScreenBlur.bind(this);
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this.props.navigation.addListener('blur', onScreenBlur);
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}
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/**
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* Remove any interval on un-focus
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*/
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onScreenBlur() {
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this.logic.endGame();
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}
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onTick(time: number, score: number, newGrid: Array<Array<Object>>) {
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this.setState({
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gameTime: time,
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gameScore: score,
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grid: newGrid,
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});
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}
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updateGrid(newGrid: Array<Array<Object>>) {
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this.setState({
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grid: newGrid,
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});
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}
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startGame() {
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if (!this.logic.isGameRunning()) {
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this.logic.startGame(this.onTick);
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}
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}
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render() {
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return (
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<View style={{
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width: '100%',
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height: '100%',
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}}>
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<Text style={{
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textAlign: 'center',
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}}>
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Score: {this.state.gameScore}
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</Text>
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<Text style={{
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textAlign: 'center',
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}}>
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time: {this.state.gameTime}
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</Text>
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<Grid
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width={this.logic.getWidth()}
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height={this.logic.getHeight()}
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grid={this.state.grid}
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/>
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<View style={{
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flexDirection: 'row-reverse',
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}}>
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<IconButton
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icon="arrow-right"
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size={40}
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onPress={() => this.logic.rightPressed(this.updateGrid)}
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/>
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<IconButton
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icon="arrow-left"
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size={40}
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onPress={() => this.logic.leftPressed(this.updateGrid)}
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/>
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<IconButton
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icon="format-rotate-90"
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size={40}
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onPress={() => this.startGame()}
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/>
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</View>
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</View>
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);
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}
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}
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export default withTheme(TetrisScreen);
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82
screens/Tetris/Tetromino.js
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82
screens/Tetris/Tetromino.js
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export default class Tetromino {
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static types = {
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'I': 0,
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'O': 1,
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'T': 2,
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'S': 3,
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'Z': 4,
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'J': 5,
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'L': 6,
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};
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static shapes = {
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0: [
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[1, 1, 1, 1]
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],
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1: [
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[1, 1],
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[1, 1]
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],
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2: [
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[0, 1, 0],
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[1, 1, 1],
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],
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3: [
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[0, 1, 1],
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[1, 1, 0],
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],
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4: [
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[1, 1, 0],
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[0, 1, 1],
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],
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5: [
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[1, 0, 0],
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[1, 1, 1],
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],
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6: [
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[0, 0, 1],
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[1, 1, 1],
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],
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};
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static colors = {
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0: '#00f8ff',
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1: '#ffe200',
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2: '#b817ff',
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3: '#0cff34',
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4: '#ff000b',
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5: '#1000ff',
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6: '#ff9400',
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}
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currentType: Tetromino.types;
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position: Object;
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constructor(type: Tetromino.types) {
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this.currentType = type;
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this.position = {x: 0, y: 0};
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}
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getColor() {
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return Tetromino.colors[this.currentType];
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}
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getCellsCoordinates() {
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let coordinates = [];
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for (let row = 0; row < Tetromino.shapes[this.currentType].length; row++) {
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for (let col = 0; col < Tetromino.shapes[this.currentType][row].length; col++) {
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if (Tetromino.shapes[this.currentType][row][col] === 1)
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coordinates.push({x: this.position.x + col, y: this.position.y + row});
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}
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}
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return coordinates;
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}
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move(x: number, y: number) {
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this.position.x += x;
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this.position.y += y;
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}
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}
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21
screens/Tetris/components/Cell.js
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21
screens/Tetris/components/Cell.js
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// @flow
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import * as React from 'react';
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import {View} from 'react-native';
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import {withTheme} from 'react-native-paper';
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function Cell(props) {
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const colors = props.theme.colors;
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return (
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<View style={{
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flex: 1,
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backgroundColor: props.color,
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borderColor: props.isEmpty ? props.color : "#393939",
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borderStyle: 'solid',
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borderWidth: 1,
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aspectRatio: 1,
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}}/>
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);
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}
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export default withTheme(Cell);
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63
screens/Tetris/components/Grid.js
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63
screens/Tetris/components/Grid.js
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// @flow
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import * as React from 'react';
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import {View} from 'react-native';
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import {withTheme} from 'react-native-paper';
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import Cell from "./Cell";
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type Props = {
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navigation: Object,
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grid: Array<Array<Object>>,
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height: number,
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width: number,
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}
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class Grid extends React.Component<Props>{
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colors: Object;
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constructor(props) {
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super(props);
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this.colors = props.theme.colors;
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}
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getRow(rowNumber: number) {
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let cells = [];
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for (let i = 0; i < this.props.width; i++) {
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let cell = this.props.grid[rowNumber][i];
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cells.push(<Cell color={cell.color} isEmpty={cell.isEmpty}/>);
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}
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return(
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<View style={{
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flexDirection: 'row',
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backgroundColor: '#fff'
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}}>
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{cells}
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</View>
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);
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}
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getGrid() {
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let rows = [];
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for (let i = 0; i < this.props.height; i++) {
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rows.push(this.getRow(i));
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}
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return rows;
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}
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render() {
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return (
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<View style={{
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flexDirection: 'column',
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height: '80%',
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aspectRatio: this.props.width/this.props.height,
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marginLeft: 'auto',
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marginRight: 'auto',
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}}>
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{this.getGrid()}
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</View>
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);
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}
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}
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export default withTheme(Grid);
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