pir-serious-game-ethics/mini-game/scenes/spawner/pickup.gd
2021-05-05 18:33:03 +02:00

42 lines
689 B
GDScript

extends Node2D
export var sprite_texture : Texture
export var type := "bonus" setget , get_type
export var scroll_speed = 9
onready var sprite = $Sprite
onready var notifier = $notifier
func _ready():
sprite.texture = sprite_texture
notifier.connect("screen_exited", self, "_on_screen_exited")
func _on_screen_exited():
queue_free()
func _physics_process(delta):
move()
func get_type():
return type
func move():
self.position.x -= scroll_speed
func pickup():
queue_free()
func _on_Area2D_body_entered(body: Node) -> void:
if body.has_method("bonus") and body.has_method("hit"):
pickup()
if type == "bonus":
body.bonus()
elif type == "malus":
body.hit()