extends Node2D export var sprite_texture : Texture export var type := "bonus" setget , get_type export var scroll_speed = 9 onready var sprite = $Sprite onready var notifier = $notifier func _ready(): sprite.texture = sprite_texture notifier.connect("screen_exited", self, "_on_screen_exited") func _on_screen_exited(): queue_free() func _physics_process(delta): move() func get_type(): return type func move(): self.position.x -= scroll_speed func pickup(): queue_free() func _on_Area2D_body_entered(body: Node) -> void: if body.has_method("bonus") and body.has_method("hit"): pickup() if type == "bonus": body.bonus() elif type == "malus": body.hit()