pir-serious-game-ethics/scenes/Main.gd
2021-04-20 15:49:17 +02:00

43 lines
1.1 KiB
GDScript

extends Node
onready var mini_game = $MiniGame;
var dialogic_node;
func _ready():
dialogic_node = Dialogic.start_from_save('0_start')
add_child_below_node($MiniGame, dialogic_node)
dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
func _on_Dialogic_signal_received(value: String):
print("signal received")
var args = value.split(" ")
if args.size() > 0:
var type = args[0];
match type:
"start_minigame":
start_minigame()
"setup_minigame":
if (args.size() >= 3):
setup_minigame(args[1], args[2], args[3])
else:
print("not enough arguments for start_minigame")
_:
print("wrong type")
func setup_minigame(mode: String, next_timeline_lose: String, next_timeline_win):
mini_game.setup(mode, next_timeline_lose, next_timeline_win)
func start_minigame():
mini_game.start()
func _on_MiniGame_game_over(next_timeline: String):
print("Game over received")
print("next timeline: " + next_timeline)
dialogic_node = Dialogic.start(next_timeline)
dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
add_child_below_node($MiniGame, dialogic_node)