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re-enable saves

Arnaud Vergnet 3 years ago
parent
commit
f9dc4e25ef
2 changed files with 1 additions and 3 deletions
  1. 1
    1
      scenes/Main.gd
  2. 0
    2
      scenes/MainMenu.gd

+ 1
- 1
scenes/Main.gd View File

@@ -5,7 +5,7 @@ onready var mini_game = $MiniGame;
5 5
 var dialogic_node;
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 func _ready():
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-	dialogic_node = Dialogic.start('0_start')
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+	dialogic_node = Dialogic.start_from_save('0_start')
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 	add_child_below_node($MiniGame, dialogic_node)
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 	dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
11 11
 

+ 0
- 2
scenes/MainMenu.gd View File

@@ -1,7 +1,5 @@
1 1
 extends Control
2 2
 
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-func _ready():
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-	Dialogic.set_autosave(true)
5 3
 
6 4
 func load_main_game():
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 	get_tree().change_scene("res://scenes/Main.tscn")

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