fix ui behind game
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18a459f2c6
commit
c47ca10569
3 changed files with 4 additions and 11 deletions
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@ -6,7 +6,7 @@ var dialogic_node;
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func _ready():
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dialogic_node = Dialogic.start('_start')
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add_child(dialogic_node)
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add_child_below_node($MiniGame, dialogic_node)
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dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
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@ -39,4 +39,4 @@ func _on_MiniGame_game_over(next_timeline: String):
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print("Game over received")
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print("next timeline: " + next_timeline)
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dialogic_node = Dialogic.start(next_timeline)
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add_child(dialogic_node)
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add_child_below_node($MiniGame, dialogic_node)
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@ -9,12 +9,5 @@ script = ExtResource( 1 )
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[node name="MiniGame" parent="." instance=ExtResource( 3 )]
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[node name="Control" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="UI" parent="Control" instance=ExtResource( 2 )]
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[node name="UI" parent="." instance=ExtResource( 2 )]
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[connection signal="game_over" from="MiniGame" to="." method="_on_MiniGame_game_over"]
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@ -6,7 +6,7 @@ func load_main_game():
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func _on_NewGameButton_pressed():
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# Dialogic.reset_saves()
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Dialogic.reset_saves()
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load_main_game()
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