fix ui behind game

This commit is contained in:
Arnaud Vergnet 2021-04-12 10:59:06 +02:00
parent 18a459f2c6
commit c47ca10569
3 changed files with 4 additions and 11 deletions

View file

@ -6,7 +6,7 @@ var dialogic_node;
func _ready():
dialogic_node = Dialogic.start('_start')
add_child(dialogic_node)
add_child_below_node($MiniGame, dialogic_node)
dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
@ -39,4 +39,4 @@ func _on_MiniGame_game_over(next_timeline: String):
print("Game over received")
print("next timeline: " + next_timeline)
dialogic_node = Dialogic.start(next_timeline)
add_child(dialogic_node)
add_child_below_node($MiniGame, dialogic_node)

View file

@ -9,12 +9,5 @@ script = ExtResource( 1 )
[node name="MiniGame" parent="." instance=ExtResource( 3 )]
[node name="Control" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="UI" parent="Control" instance=ExtResource( 2 )]
[node name="UI" parent="." instance=ExtResource( 2 )]
[connection signal="game_over" from="MiniGame" to="." method="_on_MiniGame_game_over"]

View file

@ -6,7 +6,7 @@ func load_main_game():
func _on_NewGameButton_pressed():
# Dialogic.reset_saves()
Dialogic.reset_saves()
load_main_game()