fix ui behind game
This commit is contained in:
parent
18a459f2c6
commit
c47ca10569
3 changed files with 4 additions and 11 deletions
|
@ -6,7 +6,7 @@ var dialogic_node;
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
dialogic_node = Dialogic.start('_start')
|
dialogic_node = Dialogic.start('_start')
|
||||||
add_child(dialogic_node)
|
add_child_below_node($MiniGame, dialogic_node)
|
||||||
dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
|
dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
|
||||||
|
|
||||||
|
|
||||||
|
@ -39,4 +39,4 @@ func _on_MiniGame_game_over(next_timeline: String):
|
||||||
print("Game over received")
|
print("Game over received")
|
||||||
print("next timeline: " + next_timeline)
|
print("next timeline: " + next_timeline)
|
||||||
dialogic_node = Dialogic.start(next_timeline)
|
dialogic_node = Dialogic.start(next_timeline)
|
||||||
add_child(dialogic_node)
|
add_child_below_node($MiniGame, dialogic_node)
|
||||||
|
|
|
@ -9,12 +9,5 @@ script = ExtResource( 1 )
|
||||||
|
|
||||||
[node name="MiniGame" parent="." instance=ExtResource( 3 )]
|
[node name="MiniGame" parent="." instance=ExtResource( 3 )]
|
||||||
|
|
||||||
[node name="Control" type="Control" parent="."]
|
[node name="UI" parent="." instance=ExtResource( 2 )]
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="UI" parent="Control" instance=ExtResource( 2 )]
|
|
||||||
[connection signal="game_over" from="MiniGame" to="." method="_on_MiniGame_game_over"]
|
[connection signal="game_over" from="MiniGame" to="." method="_on_MiniGame_game_over"]
|
||||||
|
|
|
@ -6,7 +6,7 @@ func load_main_game():
|
||||||
|
|
||||||
|
|
||||||
func _on_NewGameButton_pressed():
|
func _on_NewGameButton_pressed():
|
||||||
# Dialogic.reset_saves()
|
Dialogic.reset_saves()
|
||||||
load_main_game()
|
load_main_game()
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue