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fix ui behind game

Arnaud Vergnet 3 years ago
parent
commit
c47ca10569
3 changed files with 4 additions and 11 deletions
  1. 2
    2
      scenes/Main.gd
  2. 1
    8
      scenes/Main.tscn
  3. 1
    1
      scenes/MainMenu.gd

+ 2
- 2
scenes/Main.gd View File

@@ -6,7 +6,7 @@ var dialogic_node;
6 6
 
7 7
 func _ready():
8 8
 	dialogic_node = Dialogic.start('_start')
9
-	add_child(dialogic_node)
9
+	add_child_below_node($MiniGame, dialogic_node)
10 10
 	dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
11 11
 
12 12
 
@@ -39,4 +39,4 @@ func _on_MiniGame_game_over(next_timeline: String):
39 39
 	print("Game over received")
40 40
 	print("next timeline: " + next_timeline)
41 41
 	dialogic_node = Dialogic.start(next_timeline)
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-	add_child(dialogic_node)
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+	add_child_below_node($MiniGame, dialogic_node)

+ 1
- 8
scenes/Main.tscn View File

@@ -9,12 +9,5 @@ script = ExtResource( 1 )
9 9
 
10 10
 [node name="MiniGame" parent="." instance=ExtResource( 3 )]
11 11
 
12
-[node name="Control" type="Control" parent="."]
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-anchor_right = 1.0
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-anchor_bottom = 1.0
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-__meta__ = {
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-"_edit_use_anchors_": false
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-}
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-
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-[node name="UI" parent="Control" instance=ExtResource( 2 )]
12
+[node name="UI" parent="." instance=ExtResource( 2 )]
20 13
 [connection signal="game_over" from="MiniGame" to="." method="_on_MiniGame_game_over"]

+ 1
- 1
scenes/MainMenu.gd View File

@@ -6,7 +6,7 @@ func load_main_game():
6 6
 
7 7
 
8 8
 func _on_NewGameButton_pressed():
9
-#	Dialogic.reset_saves()
9
+	Dialogic.reset_saves()
10 10
 	load_main_game()
11 11
 
12 12
 

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