made mini-game faster
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2 changed files with 4 additions and 2 deletions
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@ -16,7 +16,8 @@ func stop():
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func start():
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func start():
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moving = true
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moving = true
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force_stop = false
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force_stop = false
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texture.material.set_shader_param("scroll_speed", 0.2)
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texture.material.set_shader_param("scroll_speed", 0.282)
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#texture.material.set_shader_param("scroll_speed", 0.2)
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func _process(delta):
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func _process(delta):
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if not force_stop:
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if not force_stop:
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@ -1,6 +1,7 @@
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extends Node2D
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extends Node2D
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export var scroll_speed = 6.3
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#export var scroll_speed = 6.3
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export var scroll_speed = 9
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func _ready():
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func _ready():
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Signals.connect("die",self,"game_over")
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Signals.connect("die",self,"game_over")
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