diff --git a/mini-game/scenes/decor/foreground.gd b/mini-game/scenes/decor/foreground.gd index 0633780..b9cf353 100644 --- a/mini-game/scenes/decor/foreground.gd +++ b/mini-game/scenes/decor/foreground.gd @@ -16,7 +16,8 @@ func stop(): func start(): moving = true force_stop = false - texture.material.set_shader_param("scroll_speed", 0.2) + texture.material.set_shader_param("scroll_speed", 0.282) + #texture.material.set_shader_param("scroll_speed", 0.2) func _process(delta): if not force_stop: diff --git a/mini-game/scripts/scroll_movement.gd b/mini-game/scripts/scroll_movement.gd index f8ffd51..5ba12b2 100644 --- a/mini-game/scripts/scroll_movement.gd +++ b/mini-game/scripts/scroll_movement.gd @@ -1,6 +1,7 @@ extends Node2D -export var scroll_speed = 6.3 +#export var scroll_speed = 6.3 +export var scroll_speed = 9 func _ready(): Signals.connect("die",self,"game_over")