show pickups on bonus
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parent
f8a8cc959d
commit
75eb918bfa
4 changed files with 80 additions and 1 deletions
BIN
mini-game/ressources/sprites/plus1.png
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BIN
mini-game/ressources/sprites/plus1.png
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34
mini-game/ressources/sprites/plus1.png.import
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34
mini-game/ressources/sprites/plus1.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/plus1.png-cc79269c0c50fcad6d2e64ff1f8fd09b.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://mini-game/ressources/sprites/plus1.png"
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dest_files=[ "res://.import/plus1.png-cc79269c0c50fcad6d2e64ff1f8fd09b.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -27,6 +27,9 @@ var au_sol = true
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var current_lives = max_lives
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var current_lives = max_lives
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onready var animation = $AnimatedSprite
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onready var animation = $AnimatedSprite
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onready var bonus_texture = $BonusControl/TextureRect
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onready var bonus_tween = $BonusControl/Tween
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onready var bonus_timer = $BonusControl/Timer
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signal hit()
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signal hit()
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signal die()
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signal die()
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@ -74,6 +77,7 @@ func start():
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func stop():
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func stop():
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hide()
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hide()
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bonus_texture.modulate = Color(1, 1, 1, 0)
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player_enabled = false
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player_enabled = false
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@ -86,6 +90,21 @@ func hit():
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emit_signal("die")
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emit_signal("die")
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func play_bonus_anim():
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bonus_texture.show()
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bonus_tween.stop_all()
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bonus_timer.stop()
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bonus_tween.interpolate_property(bonus_texture, "modulate", null, Color(1, 1, 1, 1), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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bonus_tween.start()
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bonus_timer.start()
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func bonus():
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func bonus():
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play_bonus_anim()
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emit_signal("score")
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emit_signal("score")
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func _on_Timer_timeout() -> void:
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bonus_tween.stop_all()
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bonus_tween.interpolate_property(bonus_texture, "modulate", null, Color(1, 1, 1, 0), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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bonus_tween.start()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=2]
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[gd_scene load_steps=26 format=2]
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[ext_resource path="res://mini-game/ressources/sprites/player/dino/dino_run7.png" type="Texture" id=1]
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[ext_resource path="res://mini-game/ressources/sprites/player/dino/dino_run7.png" type="Texture" id=1]
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[ext_resource path="res://mini-game/ressources/sprites/player/dino/dino_run5.png" type="Texture" id=2]
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[ext_resource path="res://mini-game/ressources/sprites/player/dino/dino_run5.png" type="Texture" id=2]
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@ -21,6 +21,7 @@
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[ext_resource path="res://mini-game/ressources/sprites/player/man/6.png" type="Texture" id=19]
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[ext_resource path="res://mini-game/ressources/sprites/player/man/6.png" type="Texture" id=19]
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[ext_resource path="res://mini-game/ressources/sprites/player/man/7.png" type="Texture" id=20]
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[ext_resource path="res://mini-game/ressources/sprites/player/man/7.png" type="Texture" id=20]
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[ext_resource path="res://mini-game/ressources/sprites/player/man/9_1.png" type="Texture" id=21]
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[ext_resource path="res://mini-game/ressources/sprites/player/man/9_1.png" type="Texture" id=21]
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[ext_resource path="res://mini-game/ressources/sprites/plus1.png" type="Texture" id=22]
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[sub_resource type="SpriteFrames" id=1]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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animations = [ {
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@ -72,5 +73,30 @@ position = Vector2( -0.0400658, 9.23466 )
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scale = Vector2( 0.609429, 0.281311 )
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scale = Vector2( 0.609429, 0.281311 )
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shape = SubResource( 3 )
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shape = SubResource( 3 )
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[node name="BonusControl" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextureRect" type="TextureRect" parent="BonusControl"]
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margin_left = -10.7864
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margin_top = -26.3001
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margin_right = 10.2136
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margin_bottom = -11.3001
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texture = ExtResource( 22 )
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expand = true
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stretch_mode = 6
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Tween" type="Tween" parent="BonusControl"]
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[node name="Timer" type="Timer" parent="BonusControl"]
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wait_time = 1.5
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
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[connection signal="timeout" from="BonusControl/Timer" to="." method="_on_Timer_timeout"]
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