add pickup sounds

This commit is contained in:
Arnaud Vergnet 2021-05-05 19:08:04 +02:00
parent 05ccbb9c5c
commit f8a8cc959d
8 changed files with 75 additions and 7 deletions

View file

@ -0,0 +1 @@
kenney interface sounds

Binary file not shown.

View file

@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/error_006.wav-438e664d4aa9fd9a3094b65b6b14697e.sample"
[deps]
source_file="res://mini-game/ressources/sounds/error_006.wav"
dest_files=[ "res://.import/error_006.wav-438e664d4aa9fd9a3094b65b6b14697e.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

Binary file not shown.

View file

@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/select_006.wav-751a8b3f8c877e8e8de092e911ac7aaf.sample"
[deps]
source_file="res://mini-game/ressources/sounds/select_006.wav"
dest_files=[ "res://.import/select_006.wav-751a8b3f8c877e8e8de092e911ac7aaf.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

View file

@ -78,7 +78,6 @@ func stop():
func hit():
print("hit")
current_lives -= 1
if current_lives > 0:
emit_signal("hit")
@ -88,6 +87,5 @@ func hit():
func bonus():
print("bonus")
emit_signal("score")

View file

@ -5,16 +5,22 @@ export var type := "bonus" setget , get_type
export var scroll_speed = 9
onready var sprite = $Sprite
onready var notifier = $notifier
onready var audio_stream = $AudioStreamPlayer
onready var timer = $Timer
var malus_sound = preload("res://mini-game/ressources/sounds/error_006.wav")
var bonus_sound = preload("res://mini-game/ressources/sounds/select_006.wav")
var picked_up := false
func _ready():
sprite.texture = sprite_texture
notifier.connect("screen_exited", self, "_on_screen_exited")
func _on_screen_exited():
queue_free()
func _on_notifier_screen_exited() -> void:
if not picked_up:
queue_free()
func _physics_process(delta):
@ -30,7 +36,14 @@ func move():
func pickup():
queue_free()
picked_up = true
timer.start()
sprite.hide()
if type == "bonus":
audio_stream.stream = bonus_sound
elif type == "malus":
audio_stream.stream = malus_sound
audio_stream.play()
func _on_Area2D_body_entered(body: Node) -> void:
@ -40,3 +53,7 @@ func _on_Area2D_body_entered(body: Node) -> void:
body.bonus()
elif type == "malus":
body.hit()
func _on_AudioStreamPlayer_finished() -> void:
queue_free()

View file

@ -20,5 +20,15 @@ scale = Vector2( 0.202437, 0.202437 )
shape = SubResource( 1 )
[node name="notifier" type="VisibilityNotifier2D" parent="."]
position = Vector2( 100, 0 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
[node name="Timer" type="Timer" parent="."]
wait_time = 3.0
one_shot = true
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="screen_exited" from="notifier" to="." method="_on_notifier_screen_exited"]
[connection signal="finished" from="AudioStreamPlayer" to="." method="_on_AudioStreamPlayer_finished"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]