This commit is contained in:
MagicTINTIN 2023-03-15 11:49:56 +01:00
commit f3d0ac679a

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@ -92,10 +92,6 @@ void main(){
float pan=-MousePos.x/180.;
float tilt=-MousePos.y/180.;
//tilt=max(min(tilt,3.14*.45),-3.14*.45);
int parity = int(tilt/3.14-.5);
if(parity%2==1){
pan+=3.14;
}
vec3 ez = vec3(cos(tilt)*sin(pan),sin(tilt),cos(tilt)*cos(pan));//normalize(lookingAt-posCam);////base orthonormée
vec3 ex = normalize(cross(ez,vec3(0.,1.,0.)));