diff --git a/shaders/quad.fs b/shaders/quad.fs index 239a596..8ace3fd 100644 --- a/shaders/quad.fs +++ b/shaders/quad.fs @@ -92,10 +92,6 @@ void main(){ float pan=-MousePos.x/180.; float tilt=-MousePos.y/180.; //tilt=max(min(tilt,3.14*.45),-3.14*.45); - int parity = int(tilt/3.14-.5); - if(parity%2==1){ - pan+=3.14; - } vec3 ez = vec3(cos(tilt)*sin(pan),sin(tilt),cos(tilt)*cos(pan));//normalize(lookingAt-posCam);////base orthonormée vec3 ex = normalize(cross(ez,vec3(0.,1.,0.)));