GrandTabernacleAutoVI/public_html/js/render.js
2023-12-08 18:02:42 +01:00

94 lines
No EOL
2.4 KiB
JavaScript

const imgPlayer = new Image();
const imgBullet = new Image();
const imgCar = new Image();
const map = new Image();
const map2 = new Image();
imgPlayer.src = "./assets/body.png";
imgBullet.src = "./assets/bullet.png";
imgCar.src = "./assets/car.png";
map.src = "./assets/map_principale.png"
map2.src = "./assets/map_secondaire.png";
class Render {
constructor(idCanvas) {
let canvas = document.getElementById(idCanvas);
this.ctx = canvas.getContext("2d");
//this.ReloadAff();
}
RenderPlayer(player,client) {
let x=player.x
let y=player.y
if(x>=2000 && y>=2000 && this.map==1) {
x=player.x-2000
y=player.y-2000
}
//this.map==1 && (x<2000 || y<2000)
if((this.map==1 && player.x>=2000 && player.y>=2000) || (this.map==0 && x<2000 && y <2000)) {
this.ctx.save();
this.ctx.translate(x, y);
this.ctx.rotate(player.angle);
this.ctx.drawImage(imgPlayer, -playerSize / 2, -playerSize / 2, playerSize, playerSize);
this.ctx.restore();
this.ctx.fillStyle = 'white';
this.ctx.font="10pt arial";
this.ctx.fillText(player.name,x-player.name.length*10/3,y-playerSize/1.8);
if(client) {
this.ctx.fillStyle = 'red';
this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, playerSize+10, 5);
this.ctx.fillStyle = '#7AFF33';
this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, player.health*(playerSize+10)/defaulthealth, 5);
}
}
}
RenderCar(x,y,angle) {
if(this.map==0) {
this.ctx.save();
this.ctx.translate(x, y);
this.ctx.rotate(angle);
this.ctx.drawImage(imgCar, -carSize*1513/750 / 2, -carSize / 2, carSize*1513/750, carSize);
this.ctx.restore();
}
}
RenderBullet(x,y) {
/*
if(this.map==1) {
x = x-2000;
y = y-2000;
}*/
this.ctx.save();
this.ctx.translate(x, y);
this.ctx.drawImage(imgBullet, -20 / 2, -20 / 2, 20, 20);
this.ctx.restore();
}
ReloadAff() {
//const fond = new Image();
if(player.x >= 2000 && player.y >=2000) {
this.map=1;
} else {
this.map=0;
}
if(this.map==0) {
let fond = map;
} else {
let fond = map2;
}
this.ctx.canvas.width = fond.width;
this.ctx.canvas.height = fond.height;
this.ctx.drawImage(fond, 0, 0, mapWidth, mapHeith);
this.RenderPlayer(player,true);
players.forEach((player) => {
this.RenderPlayer(player,false);
})
bullets.forEach((bullet) => {
this.RenderBullet(bullet.x,bullet.y);
});
}
}