no more crash?
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b4541b2698
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f0817769a4
6 changed files with 69 additions and 187 deletions
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@ -3,11 +3,12 @@
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<head>
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<script type="text/javascript" src="./js/sound.js"></script>
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<script type="text/javascript" src="./js/class.js"></script>
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<script type="text/javascript" src="./js/objects.js"></script>
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<script type="text/javascript" src="./js/render.js"></script>
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<script type="text/javascript" src="./js/input.js"></script>
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<script type="text/javascript" src="./js/network.js"></script>
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<script type="text/javascript" src="./js/leaderboard.js"></script>
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<script type="text/javascript" src="./js/global.js" defer></script>
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<script type="text/javascript" src="./js/objects.js" defer></script>
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<script type="text/javascript" src="./js/game.js" defer></script>
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</head>
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<body>
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@ -40,4 +40,4 @@
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window.addEventListener('keyup', (event) => {
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document.cookie = "pseudo=" + pseudo.value
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})
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</script>
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</script>
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@ -12,17 +12,18 @@ class Player
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this.name=name;
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this.x=x;
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this.y=y;
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//this.z=z;//correspond to the map. Ex: 0=>main; 1=>arena
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this.id=id;
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this.visibleDir=1;
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this.dir=dir;//0=standStill
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//1=North
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//2=North-East
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//3=East
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//4=South-East
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//5=South
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//6=South-West
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//7=West
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//8=North-West
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this.dir=dir;//0=stand Still
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//1=North
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//2=North-East
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//3=East
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//4=South-East
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//5=South
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//6=South-West
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//7=West
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//8=North-West
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this.ammo=10;
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this.health=10;
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this.kill=0;
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@ -69,7 +70,7 @@ class Player
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this.y += dy*dt;
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squares.forEach(square => {
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if(square.collide(this))
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if(square.collide(this.x,this.y))
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{
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this.x-=dx*dt;
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this.y-=dy*dt;
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@ -79,7 +80,7 @@ class Player
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});
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circles.forEach(circle => {
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if(circle.collide(this))
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if(circle.collide(this.x,this.y))
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{
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this.x-=dx*dt;
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this.y-=dy*dt;
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@ -1,174 +1,55 @@
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let cars = [new Car(Renderer, 0, 0, sound),
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new Car(Renderer, 0, 7, sound),
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new Car(Renderer, 1, 7, sound),
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new Car(Renderer, 1, 13, sound),
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new Car(Renderer, 1, 14, sound),
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new Car(Renderer, 0, 15, sound)];
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let cars = [new Car(renderer, 0, 0),
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new Car(renderer, 0, 7),
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new Car(renderer, 1, 7),
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new Car(renderer, 1, 13),
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new Car(renderer, 1, 14),
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new Car(renderer, 0, 15)];
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let dt = 1;
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function update()
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{
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if(player.y>470 && player.y<480 && player.x>237 && player.x<310) {
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player.x=2510
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player.y=2714
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} else if (player.x>2588 && player.x<2687 && player.y>2129 && player.y<2180) {
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player.x=270
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player.y=250
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}
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let playerToUpdate = Net.getPlayersToUpdate();
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for (let i = 0;i<playerToUpdate.length;i++)
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{
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if(playerToUpdate[i].id==player.id) {
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player.x=playerToUpdate[i].x;
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player.y=playerToUpdate[i].y;
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player.dir=playerToUpdate[i].dir;
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player.visibleDir=playerToUpdate[i].visibleDir;
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} else {
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for (let j = 0;j<players.length;j++)
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{
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if(players[j].id==playerToUpdate[i].id)
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{
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players[j].x=playerToUpdate[i].x;
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players[j].y=playerToUpdate[i].y;
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players[j].dir=playerToUpdate[i].dir;
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players[j].visibleDir=playerToUpdate[i].visibleDir;
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break;
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}
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}
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}
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}
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}
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function addPlayers()
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{
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let playersToAdd = Net.getPlayersToAdd();
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playersToAdd.forEach((p) => {
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console.log("New player: ",p.id);
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players.push(p);
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Renderer.AddPlayer(p);
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});
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}
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function remPlayers()
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{
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let playerToRemove = Net.getPlayersToRemove();
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for(let i=0;i<playerToRemove.length;i++)
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{
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let id = playerToRemove[i];
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Renderer.RemPlayer(id);
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console.log("deleting Player ",id);
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for(let i = 0;i<players.length;i++)
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{
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if (players[i].id==id)
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{
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players.splice(i,1);
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break;
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}
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}
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}
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}
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function addBullets()
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{
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let bulletsToAdd = Net.getBulletsToAdd();
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bulletsToAdd.forEach((b) => {
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bullets.push(b);
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Renderer.addBullet(b);
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});
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}
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let dt = 1.;
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function updateBullets(dt)
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{
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for(let i = bullets.length-1;i>=0;i--)
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{
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bullets[i].update(dt);
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bullets[i].checkCollisions(player,squares,circles,Net);
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bullets[i].checkCollisions(squares,circles);
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if(bullets[i].deleted)
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{
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Renderer.remBullet(bullets[i]);
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bullets.splice(i,1);
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}
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}
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}
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function updateKills()
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{
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let deaths = Net.getDeathToAdd();
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deaths.forEach((object) => {
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let dead = object.id;
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let killer = object.killerId;
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if(player.id==killer)
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player.kill++;
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for(let i=0;i<players.length;i++)
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{
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if(players[i].id==dead)
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players[i].death++;
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if(players[i].id==killer)
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players[i].kill++;
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}
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});
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}
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let currentTime = new Date();
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function game() {
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if(playerId==null)
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{
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if (Net.playerId!=null)
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{
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playerId=Net.playerId;
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player=Net.clientPlayer;
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players=Net.getPlayersToAdd();
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Renderer.AddPlayer(player)
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Renderer.SetPlayerId(player.id)
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console.log("Connected as id ",playerId);
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Inp.player=player;
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Inp.bullets=bullets;
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players.forEach((p) => {
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Renderer.AddPlayer(p)
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});
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players.push(new Player(-1,-50,-50,"VOITURE",0,null));
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LB.ReloadAff(players, player);
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}
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}
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else
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{
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update();
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addPlayers();
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remPlayers();
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addBullets();
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updateKills();
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player.update(squares, circles, dt);
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for (var i = players.length - 1; i >= 0; i--) {
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players[i].update(squares, circles, dt);
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}
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Renderer.ReloadAff();
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cars.forEach((c) => {
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c.Update();
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if(c.collide(player.x,player.y))
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{
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Net.died(player.id,-1);
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player.x=-50;
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player.deaths++;
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player.health=10;
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}
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});
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updateBullets(dt);
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LB.ReloadAff(players, player);
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}
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if(net.playerId==null)
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return;
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player.update(squares, circles, dt);
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for (let i = 0;i<players.length; i++) {
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players[i].update(squares, circles, dt);
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}
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Renderer.ReloadAff();
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cars.forEach((c) => {
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c.Update();
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if(c.collide(player.x,player.y))
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{
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net.died(player.id,-1);
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player.x=-50;
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player.deaths++;
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player.health=10;
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}
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});
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updateBullets(dt);
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LB.ReloadAff();
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let newTime = new Date();
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dt=newTime - currentTime;
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currentTime=newTime;
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}
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Net.connect(); //connect to server, create a player, and retrieve all players info
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net.connect(); //connect to server, create a player, and retrieve all players info
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setInterval(game);
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@ -1,4 +1,4 @@
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function CookiePseudo() {
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function CookiePseudo() {//Code from OpenClassroom
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nom = "pseudo=";
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var liste = document.cookie.split (';');
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for (var i = 0; i < liste.length; i++) {
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@ -19,6 +19,8 @@ let net = new Network("ws://129.151.227.50:8080?name="+CookiePseudo());
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let inp = new Input("canvas");
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let date = new Date();
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let bullets = [];
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let circles = [];
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let squares = [];
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function updatePlayer(data)
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{
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@ -11,13 +11,12 @@ map2.src = "./assets/map_secondaire.png";
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class Render {
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constructor(idCanvas) {
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this.canvas = document.getElementById(idCanvas);
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let canvas = document.getElementById(idCanvas);
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this.ctx = canvas.getContext("2d");
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this.ReloadAff();
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this.map=0
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//this.ReloadAff();
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}
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RenderPlayer(player) {
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RenderPlayer(player,client) {
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let x=player.x
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let y=player.y
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if(x>=2000 && y>=2000 && this.map==1) {
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@ -34,8 +33,8 @@ class Render {
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this.ctx.restore();
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this.ctx.fillStyle = 'white';
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this.ctx.font="10pt arial";
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this.ctx.fillText(player.name,x-name.length*10/3,y-playerSize/1.8);
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if(player.id==this.playerid) {
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this.ctx.fillText(player.name,x-player.name.length*10/3,y-playerSize/1.8);
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if(client) {
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this.ctx.fillStyle = 'red';
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this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, playerSize+10, 5);
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this.ctx.fillStyle = '#7AFF33';
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@ -54,13 +53,12 @@ class Render {
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}
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}
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RenderBullet(bullet) {
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let x = bullet.x
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let y = bullet.y
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RenderBullet(x,y) {
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/*
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if(this.map==1) {
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x = x-2000
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y = y-2000
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}
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x = x-2000;
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y = y-2000;
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}*/
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this.ctx.save();
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this.ctx.translate(x, y);
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this.ctx.drawImage(imgBullet, -20 / 2, -20 / 2, 20, 20);
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@ -68,8 +66,8 @@ class Render {
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}
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ReloadAff() {
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/*
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const fond = new Image();
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//const fond = new Image();
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if(player.x >= 2000 && player.y >=2000) {
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this.map=1;
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} else {
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@ -77,21 +75,20 @@ class Render {
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}
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if(this.map==0) {
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fond.src = this.mapsrc;
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let fond = map;
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} else {
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fond.src = this.map2src;
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let fond = map2;
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}
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*/
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mapWidth = fond.width;
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mapHeith = fond.height;
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this.ctx.canvas.width = mapWidth;
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this.ctx.canvas.height = mapHeith;
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this.ctx.canvas.width = fond.width;
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this.ctx.canvas.height = fond.height;
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this.ctx.drawImage(fond, 0, 0, mapWidth, mapHeith);
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this.players.forEach((player) => {
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this.RenderPlayer(player);
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this.RenderPlayer(player,true);
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players.forEach((player) => {
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this.RenderPlayer(player,false);
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})
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this.bullets.forEach((bullet) => {
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this.RenderBullet(bullet);
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bullets.forEach((bullet) => {
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this.RenderBullet(bullet.x,bullet.y);
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});
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}
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}
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