no more crash?

This commit is contained in:
Atsuyo-INSA 2023-12-08 18:02:42 +01:00
parent b4541b2698
commit f0817769a4
6 changed files with 69 additions and 187 deletions

View file

@ -3,11 +3,12 @@
<head>
<script type="text/javascript" src="./js/sound.js"></script>
<script type="text/javascript" src="./js/class.js"></script>
<script type="text/javascript" src="./js/objects.js"></script>
<script type="text/javascript" src="./js/render.js"></script>
<script type="text/javascript" src="./js/input.js"></script>
<script type="text/javascript" src="./js/network.js"></script>
<script type="text/javascript" src="./js/leaderboard.js"></script>
<script type="text/javascript" src="./js/global.js" defer></script>
<script type="text/javascript" src="./js/objects.js" defer></script>
<script type="text/javascript" src="./js/game.js" defer></script>
</head>
<body>

View file

@ -40,4 +40,4 @@
window.addEventListener('keyup', (event) => {
document.cookie = "pseudo=" + pseudo.value
})
</script>
</script>

View file

@ -12,17 +12,18 @@ class Player
this.name=name;
this.x=x;
this.y=y;
//this.z=z;//correspond to the map. Ex: 0=>main; 1=>arena
this.id=id;
this.visibleDir=1;
this.dir=dir;//0=standStill
//1=North
//2=North-East
//3=East
//4=South-East
//5=South
//6=South-West
//7=West
//8=North-West
this.dir=dir;//0=stand Still
//1=North
//2=North-East
//3=East
//4=South-East
//5=South
//6=South-West
//7=West
//8=North-West
this.ammo=10;
this.health=10;
this.kill=0;
@ -69,7 +70,7 @@ class Player
this.y += dy*dt;
squares.forEach(square => {
if(square.collide(this))
if(square.collide(this.x,this.y))
{
this.x-=dx*dt;
this.y-=dy*dt;
@ -79,7 +80,7 @@ class Player
});
circles.forEach(circle => {
if(circle.collide(this))
if(circle.collide(this.x,this.y))
{
this.x-=dx*dt;
this.y-=dy*dt;

View file

@ -1,174 +1,55 @@
let cars = [new Car(Renderer, 0, 0, sound),
new Car(Renderer, 0, 7, sound),
new Car(Renderer, 1, 7, sound),
new Car(Renderer, 1, 13, sound),
new Car(Renderer, 1, 14, sound),
new Car(Renderer, 0, 15, sound)];
let cars = [new Car(renderer, 0, 0),
new Car(renderer, 0, 7),
new Car(renderer, 1, 7),
new Car(renderer, 1, 13),
new Car(renderer, 1, 14),
new Car(renderer, 0, 15)];
let dt = 1;
function update()
{
if(player.y>470 && player.y<480 && player.x>237 && player.x<310) {
player.x=2510
player.y=2714
} else if (player.x>2588 && player.x<2687 && player.y>2129 && player.y<2180) {
player.x=270
player.y=250
}
let playerToUpdate = Net.getPlayersToUpdate();
for (let i = 0;i<playerToUpdate.length;i++)
{
if(playerToUpdate[i].id==player.id) {
player.x=playerToUpdate[i].x;
player.y=playerToUpdate[i].y;
player.dir=playerToUpdate[i].dir;
player.visibleDir=playerToUpdate[i].visibleDir;
} else {
for (let j = 0;j<players.length;j++)
{
if(players[j].id==playerToUpdate[i].id)
{
players[j].x=playerToUpdate[i].x;
players[j].y=playerToUpdate[i].y;
players[j].dir=playerToUpdate[i].dir;
players[j].visibleDir=playerToUpdate[i].visibleDir;
break;
}
}
}
}
}
function addPlayers()
{
let playersToAdd = Net.getPlayersToAdd();
playersToAdd.forEach((p) => {
console.log("New player: ",p.id);
players.push(p);
Renderer.AddPlayer(p);
});
}
function remPlayers()
{
let playerToRemove = Net.getPlayersToRemove();
for(let i=0;i<playerToRemove.length;i++)
{
let id = playerToRemove[i];
Renderer.RemPlayer(id);
console.log("deleting Player ",id);
for(let i = 0;i<players.length;i++)
{
if (players[i].id==id)
{
players.splice(i,1);
break;
}
}
}
}
function addBullets()
{
let bulletsToAdd = Net.getBulletsToAdd();
bulletsToAdd.forEach((b) => {
bullets.push(b);
Renderer.addBullet(b);
});
}
let dt = 1.;
function updateBullets(dt)
{
for(let i = bullets.length-1;i>=0;i--)
{
bullets[i].update(dt);
bullets[i].checkCollisions(player,squares,circles,Net);
bullets[i].checkCollisions(squares,circles);
if(bullets[i].deleted)
{
Renderer.remBullet(bullets[i]);
bullets.splice(i,1);
}
}
}
function updateKills()
{
let deaths = Net.getDeathToAdd();
deaths.forEach((object) => {
let dead = object.id;
let killer = object.killerId;
if(player.id==killer)
player.kill++;
for(let i=0;i<players.length;i++)
{
if(players[i].id==dead)
players[i].death++;
if(players[i].id==killer)
players[i].kill++;
}
});
}
let currentTime = new Date();
function game() {
if(playerId==null)
{
if (Net.playerId!=null)
{
playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
Renderer.AddPlayer(player)
Renderer.SetPlayerId(player.id)
console.log("Connected as id ",playerId);
Inp.player=player;
Inp.bullets=bullets;
players.forEach((p) => {
Renderer.AddPlayer(p)
});
players.push(new Player(-1,-50,-50,"VOITURE",0,null));
LB.ReloadAff(players, player);
}
}
else
{
update();
addPlayers();
remPlayers();
addBullets();
updateKills();
player.update(squares, circles, dt);
for (var i = players.length - 1; i >= 0; i--) {
players[i].update(squares, circles, dt);
}
Renderer.ReloadAff();
cars.forEach((c) => {
c.Update();
if(c.collide(player.x,player.y))
{
Net.died(player.id,-1);
player.x=-50;
player.deaths++;
player.health=10;
}
});
updateBullets(dt);
LB.ReloadAff(players, player);
}
if(net.playerId==null)
return;
player.update(squares, circles, dt);
for (let i = 0;i<players.length; i++) {
players[i].update(squares, circles, dt);
}
Renderer.ReloadAff();
cars.forEach((c) => {
c.Update();
if(c.collide(player.x,player.y))
{
net.died(player.id,-1);
player.x=-50;
player.deaths++;
player.health=10;
}
});
updateBullets(dt);
LB.ReloadAff();
let newTime = new Date();
dt=newTime - currentTime;
currentTime=newTime;
}
Net.connect(); //connect to server, create a player, and retrieve all players info
net.connect(); //connect to server, create a player, and retrieve all players info
setInterval(game);

View file

@ -1,4 +1,4 @@
function CookiePseudo() {
function CookiePseudo() {//Code from OpenClassroom
nom = "pseudo=";
var liste = document.cookie.split (';');
for (var i = 0; i < liste.length; i++) {
@ -19,6 +19,8 @@ let net = new Network("ws://129.151.227.50:8080?name="+CookiePseudo());
let inp = new Input("canvas");
let date = new Date();
let bullets = [];
let circles = [];
let squares = [];
function updatePlayer(data)
{

View file

@ -11,13 +11,12 @@ map2.src = "./assets/map_secondaire.png";
class Render {
constructor(idCanvas) {
this.canvas = document.getElementById(idCanvas);
let canvas = document.getElementById(idCanvas);
this.ctx = canvas.getContext("2d");
this.ReloadAff();
this.map=0
//this.ReloadAff();
}
RenderPlayer(player) {
RenderPlayer(player,client) {
let x=player.x
let y=player.y
if(x>=2000 && y>=2000 && this.map==1) {
@ -34,8 +33,8 @@ class Render {
this.ctx.restore();
this.ctx.fillStyle = 'white';
this.ctx.font="10pt arial";
this.ctx.fillText(player.name,x-name.length*10/3,y-playerSize/1.8);
if(player.id==this.playerid) {
this.ctx.fillText(player.name,x-player.name.length*10/3,y-playerSize/1.8);
if(client) {
this.ctx.fillStyle = 'red';
this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, playerSize+10, 5);
this.ctx.fillStyle = '#7AFF33';
@ -54,13 +53,12 @@ class Render {
}
}
RenderBullet(bullet) {
let x = bullet.x
let y = bullet.y
RenderBullet(x,y) {
/*
if(this.map==1) {
x = x-2000
y = y-2000
}
x = x-2000;
y = y-2000;
}*/
this.ctx.save();
this.ctx.translate(x, y);
this.ctx.drawImage(imgBullet, -20 / 2, -20 / 2, 20, 20);
@ -68,8 +66,8 @@ class Render {
}
ReloadAff() {
/*
const fond = new Image();
//const fond = new Image();
if(player.x >= 2000 && player.y >=2000) {
this.map=1;
} else {
@ -77,21 +75,20 @@ class Render {
}
if(this.map==0) {
fond.src = this.mapsrc;
let fond = map;
} else {
fond.src = this.map2src;
let fond = map2;
}
*/
mapWidth = fond.width;
mapHeith = fond.height;
this.ctx.canvas.width = mapWidth;
this.ctx.canvas.height = mapHeith;
this.ctx.canvas.width = fond.width;
this.ctx.canvas.height = fond.height;
this.ctx.drawImage(fond, 0, 0, mapWidth, mapHeith);
this.players.forEach((player) => {
this.RenderPlayer(player);
this.RenderPlayer(player,true);
players.forEach((player) => {
this.RenderPlayer(player,false);
})
this.bullets.forEach((bullet) => {
this.RenderBullet(bullet);
bullets.forEach((bullet) => {
this.RenderBullet(bullet.x,bullet.y);
});
}
}