SEMICOLON_BAPTISTE_PAR_PITIE!!!!!!
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9decb74a0a
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3 changed files with 26 additions and 26 deletions
2
class.js
2
class.js
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@ -2,7 +2,7 @@ const mapWidth = 210.;
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const mapHeith = 100.;
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const playerSize = 50.;
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const playerSpeed=5.;
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const halfSqrtTwo=sqrt(2.)/2.;
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const halfSqrtTwo=0.70710678118;
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class Player
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{
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constructor (id,x,y,name)
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36
game.js
36
game.js
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@ -1,27 +1,27 @@
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Renderer = new Render("canvas")
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Renderer = new Render("canvas");
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let rubiks = new Player(1, 100, 50, "rubiks")
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let atsuyo = new Player(2, 500, 70, "atsuyo")
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let vincent = new Player(3, 600, 70, "atsuyo")
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let migliore = new Player(4, 700, 70, "atsuyo")
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let leroux = new Player(5, 200, 30, "atsuyo")
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let lele = new Player(6, 700, 700, "atsuyo")
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let rubiks = new Player(1, 100, 50, "rubiks");
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let atsuyo = new Player(2, 500, 70, "atsuyo");
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let vincent = new Player(3, 600, 70, "atsuyo");
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let migliore = new Player(4, 700, 70, "atsuyo");
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let leroux = new Player(5, 200, 30, "atsuyo");
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let lele = new Player(6, 700, 700, "atsuyo");
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rubiks.visibleDir=3
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rubiks.visibleDir=3;
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Renderer.AddPlayer(rubiks)
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Renderer.AddPlayer(atsuyo)
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Renderer.AddPlayer(vincent)
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Renderer.AddPlayer(migliore)
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Renderer.AddPlayer(leroux)
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Renderer.AddPlayer(lele)
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Renderer.AddPlayer(rubiks);
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Renderer.AddPlayer(atsuyo);
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Renderer.AddPlayer(vincent);
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Renderer.AddPlayer(migliore);
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Renderer.AddPlayer(leroux);
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Renderer.AddPlayer(lele);
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setInterval(game);
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function game() {
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rubiks.visibleDir=rubiks.visibleDir+0.03
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atsuyo.visibleDir=atsuyo.visibleDir-0.1
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migliore.x=migliore.x-0.1
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Renderer.ReloadAff()
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rubiks.visibleDir=rubiks.visibleDir+0.03;
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atsuyo.visibleDir=atsuyo.visibleDir-0.1;
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migliore.x=migliore.x-0.1;
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Renderer.ReloadAff();
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}
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14
render.js
14
render.js
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@ -1,13 +1,13 @@
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class Render {
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constructor(id) {
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this.canvas = document.getElementById(id)
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this.ctx = canvas.getContext("2d")
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this.players = []
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this.ReloadAff()
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this.canvas = document.getElementById(id);
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this.ctx = canvas.getContext("2d");
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this.players = [];
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this.ReloadAff();
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}
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AddPlayer(player) {
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this.players[player.id] = player
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this.players[player.id] = player;
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}
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RenderPlayer(player) {
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@ -21,11 +21,11 @@ class Render {
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}
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ReloadAff() {
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this.ctx.fillStyle = "red"
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this.ctx.fillStyle = "red";
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this.ctx.fillRect(0,0,this.canvas.width,this.canvas.height);
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this.players.forEach((player) => {
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this.RenderPlayer(player)
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this.RenderPlayer(player);
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})
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}
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}
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