GrandTabernacleAutoVI/public_html/js/global.js

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JavaScript
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let player = null;
let players = [];
let renderer = new Render("canvas");
let LB = new LeaderBoard("canvas");
let bulletSound = new Sound("./assets/sounds/shoot.mp3");
let driftSound = new Sound("./assets/sounds/drift.mp3");
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let net = new Network("wss://ws.gta6.insat.fr:8080?name=" + getCookie("pseudo"));
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let inp = new Input("canvas");
let bullets = [];
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let circles = [];
let squares = [];
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function updatePlayer(data)
{
if(data.id==player.id)
{
player.x=data.x;
player.y=data.y;
}
else
{
for(let i=0;i<players.length;i++)
{
if(data.id==players[i].id)
{
players[i].x=data.x;
players[i].y=data.y;
players[i].dir=data.dir;
players[i].visibleDir=data.visibleDir;
break;
}
}
}
}
function addPlayer(data)
{
let np = new Player(data.id, data.x, data.y, data.name, data.dir);
players.push(np);
}
function removePlayer(id)
{
for(let i=0;i<players.length;i++)
{
if(players[i].id==id)
{
players.splice(i,1);
break;
}
}
}
function addKill(idKilled,idKiller)
{
if(player.id==idKiller)
player.kill++;
players.forEach((p) => {
if(p.id==idKilled)
p.death++;
if(p.id==idKiller)
p.kill++;
});
}