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2 commits

Author SHA1 Message Date
nbillard
9c00d29ffa merging 2023-01-06 16:07:10 +01:00
nbillard
0bcd04289d added 2 levels 2023-01-06 16:05:55 +01:00

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@ -77,6 +77,51 @@ const level5Blueprint = {
time: 40000 time: 40000
} }
// Blueprint for the sixth level
const level6Blueprint = {
structure: [
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
[Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Player, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Destination, Square.Destination, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Floor],
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
],
time: 50000
}
// Blueprint for the seventh level
const level7Blueprint = {
structure: [
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
[Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
[Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
[Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
[Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
[Square.Wall, Square.Player, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall]
],
time: 30000
}
// Array of blueprints for all levels // Array of blueprints for all levels
export const levelsBlueprint = [ export const levelsBlueprint = [
level1Blueprint, level1Blueprint,
@ -84,4 +129,6 @@ export const levelsBlueprint = [
level3Blueprint, level3Blueprint,
level4Blueprint, level4Blueprint,
level5Blueprint, level5Blueprint,
level6Blueprint,
level7Blueprint,
]; ];