added 2 levels

This commit is contained in:
nbillard 2023-01-06 16:05:55 +01:00
parent b4c19ed6e0
commit 0bcd04289d

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@ -72,10 +72,55 @@ const level5Blueprint = {
time: 40000
}
const level6Blueprint = {
structure: [
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
[Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Player, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Destination, Square.Destination, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
[Square.Floor, Square.Wall, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Floor],
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
],
time: 50000
}
const level7Blueprint = {
structure: [
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
[Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
[Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
[Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
[Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
[Square.Wall, Square.Player, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall]
],
time: 30000
}
export const levelsBlueprint = [
level1Blueprint,
level2Blueprint,
level3Blueprint,
level4Blueprint,
level5Blueprint,
level6Blueprint,
level7Blueprint,
];