Essai d'affichage
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2 changed files with 27 additions and 5 deletions
27
canvas.js
27
canvas.js
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@ -1,15 +1,17 @@
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const ctx = canvas.getcontext('canvas');
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canvas = document.getElementById('canvas');
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//fonction pour dessiner un cube de bois du jeu
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//fonction pour dessiner un cube de bois du jeu
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function DrawGameCub(x, y){
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function DrawGameCub(x, y){
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ctx = canvas.getContext('2d');
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const a = 10;
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const a = 10;
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ctx.fillStyle="brown";
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ctx.fillStyle='brown';
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ctx.fillRect(x, y, a, a);
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ctx.fillRect(x, y, a, a);
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ctx.save();
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ctx.save();
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}
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}
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//fonction pour dessiner des cercles du jeu
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//fonction pour dessiner des cercles du jeu
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function Drawcircle(x, y){
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function Drawcircle(x, y){
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ctx = canvas.getContext('2d');
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//let context=canvas.getContext("2d");
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//let context=canvas.getContext("2d");
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ctx.beginPath();
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ctx.beginPath();
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ctx.lineWidth="2"
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ctx.lineWidth="2"
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@ -21,6 +23,7 @@ function Drawcircle(x, y){
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//fonction pour dessiner un cube du labyrinthe
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//fonction pour dessiner un cube du labyrinthe
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function DrawLabCub(){
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function DrawLabCub(){
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ctx = canvas.getContext('2d');
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const a = 10;
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const a = 10;
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ctx.fillStyle="black";
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ctx.fillStyle="black";
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ctx.fillRect(x, y, a, a);
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ctx.fillRect(x, y, a, a);
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@ -28,6 +31,24 @@ function DrawLabCub(){
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}
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}
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//inserer l image de Mario
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//inserer l image de Mario
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function Mario(){
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function Mario(x, y){
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ctx = canvas.getContext('2d');
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const dim = 100;
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//let image=document.getElementByid=("id image en html");
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let Marioimg = new Image();
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Marioimg.src = './mario.png';
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//ctx.drawImage(image,x,y,dim,dim);
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Marioimg.addEventListener('load',function(){
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ctx.drawImage(Marioimg,x,y,dim,dim);
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},false);
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}
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//function qui met à jour le canvas
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function MajJeu(){
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}
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}
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DrawGameCub(100,100);
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Mario(200, 100);
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@ -20,7 +20,8 @@
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</p>
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</p>
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<![endif]-->
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<![endif]-->
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Coucou
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Coucou
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<canvas id="canvas"></canvas>
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<canvas id="canvas" width="400" height="800"></canvas>
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</body>
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</body>
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<script src="script.js"></script>
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<script src="script.js"></script>
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<script src="canvas.js"></script>
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</html>
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</html>
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