InsAsterix/InsAsterix/Library/PackageCache/com.unity.shadergraph@12.1.9/Documentation~/Iris-Out-Of-Bound-Color-Clamp-Node.md
2023-03-02 20:21:33 +01:00

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Iris Out of Bound Color Clamp Node

Clamps the color of the Iris to a given color. This is useful in case the refraction ray reaches the inside of the cornea.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Iris Out of Bound Color Clamp Node No Yes

Ports

name Direction type description
IrisUV Input Vector2 Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture.
Iris Color Input Color Previously sampled or generated color of the Iris.
Clamp Color Input Color The color to clamp the Iris to.
Iris Color Output Color Result Iris color for the rest of the pipeline.