Fix enemy
This commit is contained in:
parent
11cc3d18f8
commit
3c4dd3af78
8 changed files with 415 additions and 41 deletions
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@ -3462,6 +3462,77 @@ SpriteRenderer:
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- component: {fileID: 1059143201}
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--- !u!114 &1059143201
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--- !u!61 &1059143202
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m_GameObject: {fileID: 1059143199}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_Offset: {x: 1, y: 0}
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m_SpriteTilingProperty:
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pivot: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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serializedVersion: 2
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m_Size: {x: 1, y: 0.2}
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m_EdgeRadius: 0
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--- !u!1 &1120810954
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--- !u!1 &1120810954
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3789,11 +3860,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8818525837413079787, guid: 7ae1a20bcf566935098d5683d247e4b0, type: 3}
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- target: {fileID: 8818525837413079787, guid: 7ae1a20bcf566935098d5683d247e4b0, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: 5.91
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value: -5.3
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objectReference: {fileID: 0}
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- target: {fileID: 8818525837413079787, guid: 7ae1a20bcf566935098d5683d247e4b0, type: 3}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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value: -2.51
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value: -2.09
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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@ -3912,7 +3983,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: -9095717837082945937, guid: 207ee8102dd4143d288186ef0be518ee, type: 3}
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m_Sprite: {fileID: -9095717837082945937, guid: 0c673aba64b47ed75888d625bf374a8c, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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m_FlipY: 0
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@ -3936,6 +4007,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1120955042}
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- {fileID: 1120955042}
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- {fileID: 1059143200}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -3951,10 +4023,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5dff4e6a8da93abdaab7b34c87d320b0, type: 3}
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m_Script: {fileID: 11500000, guid: 5dff4e6a8da93abdaab7b34c87d320b0, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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goLeftInit: 0
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goLeftInit: 1
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speedInit: 2
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walkSpeed: 2
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sprintSpeed: 4
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sprintSpeed: 4
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AttackPhaseDuration: 1
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attackPhaseDuration: 1
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hitForce: 10
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player: {fileID: 1466091288}
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--- !u!70 &1276761823
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--- !u!70 &1276761823
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CapsuleCollider2D:
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CapsuleCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -4538,6 +4612,11 @@ TilemapCollider2D:
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_MaximumTileChangeCount: 1000
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m_MaximumTileChangeCount: 1000
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m_ExtrusionFactor: 0
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m_ExtrusionFactor: 0
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--- !u!1 &1466091288 stripped
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GameObject:
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m_PrefabInstance: {fileID: 1181643594}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1515443527
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--- !u!1 &1515443527
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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26
InsAsterix/Assets/Scripts/Entities/Enemies/EnemyAttack.cs
Normal file
26
InsAsterix/Assets/Scripts/Entities/Enemies/EnemyAttack.cs
Normal file
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@ -0,0 +1,26 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class EnemyAttack : MonoBehaviour
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{
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public delegate void HitByEnemyDelegate(Collider2D coll) ;
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public HitByEnemyDelegate HitByEnemy ;
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void Start()
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{
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}
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private void OnTriggerStay2D(Collider2D coll)
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{
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if (coll.gameObject.CompareTag("Player"))
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{
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HitByEnemy?.Invoke(coll);
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}
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gameObject.SetActive(false);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,46 +2,66 @@ using System;using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class GreenEnemy : MonoBehaviour
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public class GreenEnemy : MonoBehaviour
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{
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{
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public bool goLeftInit = false;
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public bool goLeftInit = false;
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public float speedInit;
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public float walkSpeed;
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public float sprintSpeed;
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public float sprintSpeed;
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private bool _isSprinting= false;
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private bool _isSprinting= false;
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public float AttackPhaseDuration;
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public float attackPhaseDuration;
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private float _currentSpeed;
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private float _currentSpeed;
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private GameObject _attackPhaseIndicator;
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private GameObject _attackPhaseIndicator;
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private SpriteRenderer _attackPhaseIndicatorSpriteRenderer;
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private SpriteRenderer _attackPhaseIndicatorSpriteRenderer;
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private bool _isAttacking = false;
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private bool _isAttacking = false;
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public float hitForce;
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private bool _directionLeft;
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private int _direction = 1;
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// public float sight;
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// public float sight;
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private BoxCollider2D _sightCollider;
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private BoxCollider2D _sightCollider;
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private GameObject _attackRange;
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public GameObject player;
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private Rigidbody2D _playerRigidbody2D;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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_directionLeft = goLeftInit;
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_currentSpeed = walkSpeed;
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_currentSpeed = goLeftInit ? -speedInit: speedInit;
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if (goLeftInit)
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{
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TurnAround();
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}
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// Attack phase color
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// Attack phase color
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_attackPhaseIndicator = transform.Find("AttackPhaseIndicator").GameObject();
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_attackPhaseIndicator = transform.Find("AttackPhaseIndicator").GameObject();
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_attackPhaseIndicatorSpriteRenderer = _attackPhaseIndicator.GetComponent<SpriteRenderer>();
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_attackPhaseIndicatorSpriteRenderer = _attackPhaseIndicator.GetComponent<SpriteRenderer>();
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// Attack range
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_attackRange = transform.Find("AttackRange").GameObject();
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_attackRange.GetComponent<EnemyAttack>().HitByEnemy += OnHitByEnemy;
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_sightCollider = transform.GetComponent<BoxCollider2D>();
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_sightCollider = transform.GetComponent<BoxCollider2D>();
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_sightCollider.offset = goLeftInit ? -_sightCollider.offset : _sightCollider.offset;
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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transform.position = new Vector3(_currentSpeed * Time.deltaTime + transform.position.x, transform.position.y,
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transform.position += Time.deltaTime*_currentSpeed*_direction*Vector3.right ;
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transform.position.z);
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}
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void TurnAround()
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{
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_direction *= -1;
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transform.Rotate(Vector3.up, 180);
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}
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}
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IEnumerator AttackSequence()
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IEnumerator AttackSequence()
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_currentSpeed = 0f;
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_currentSpeed = 0f;
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_attackPhaseIndicator.SetActive(true);
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_attackPhaseIndicator.SetActive(true);
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_attackPhaseIndicatorSpriteRenderer.color = Color.green;
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_attackPhaseIndicatorSpriteRenderer.color = Color.green;
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yield return new WaitForSeconds(AttackPhaseDuration);
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yield return new WaitForSeconds(attackPhaseDuration);
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_attackPhaseIndicatorSpriteRenderer.color = Color.yellow;
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_attackPhaseIndicatorSpriteRenderer.color = Color.yellow;
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yield return new WaitForSeconds(AttackPhaseDuration);
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yield return new WaitForSeconds(attackPhaseDuration);
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_attackPhaseIndicatorSpriteRenderer.color = Color.red;
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_attackPhaseIndicatorSpriteRenderer.color = Color.red;
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yield return new WaitForSeconds(AttackPhaseDuration);
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yield return new WaitForSeconds(attackPhaseDuration);
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_attackPhaseIndicator.SetActive(false);
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_attackPhaseIndicator.SetActive(false);
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_attackRange.SetActive(true);
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if (_isSprinting)
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_currentSpeed = _isSprinting ? sprintSpeed : walkSpeed;
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{
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_currentSpeed = _directionLeft ? -sprintSpeed : sprintSpeed;
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}
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else
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{
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_currentSpeed = _directionLeft ? -speedInit : speedInit;
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}
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}
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}
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private void OnCollisionEnter2D(Collision2D coll)
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{
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// Changing direction
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if (coll.gameObject.CompareTag("Wall") )
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{
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_directionLeft = !_directionLeft;
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_currentSpeed = -_currentSpeed;
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_sightCollider.offset = -_sightCollider.offset;
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}
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}
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IEnumerator OnCollisionStay2D(Collision2D coll) {
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IEnumerator OnCollisionStay2D(Collision2D coll) {
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// Changing direction
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if (coll.gameObject.CompareTag("Wall") )
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{
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TurnAround();
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}
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// Attacking
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// Attacking
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if (coll.gameObject.CompareTag("Player") && !_isAttacking)
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if (coll.gameObject.CompareTag("Player") && !_isAttacking)
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{
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{
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_isSprinting = true;
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_isSprinting = true;
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if (!_isAttacking)
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if (!_isAttacking)
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{
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{
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_currentSpeed = _directionLeft ? -sprintSpeed : sprintSpeed;
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_currentSpeed = sprintSpeed;
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}
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}
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}
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}
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}
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}
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@ -112,8 +121,17 @@ public class GreenEnemy : MonoBehaviour
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_isSprinting = false;
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_isSprinting = false;
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if(!_isAttacking)
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if(!_isAttacking)
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{
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{
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_currentSpeed = _directionLeft ? -speedInit : speedInit;
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_currentSpeed = walkSpeed;
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}
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}
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}
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}
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}
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}
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public void OnHitByEnemy(Collider2D coll)
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{
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Debug.Log(coll.gameObject.tag);
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// coll.gameObject.GetComponent<Rigidbody2D>()
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// .AddForce(hitForce * _direction * Vector3.right, ForceMode2D.Impulse);
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}
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}
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}
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BIN
InsAsterix/Assets/Sprites/Capsule.png
Normal file
BIN
InsAsterix/Assets/Sprites/Capsule.png
Normal file
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After Width: | Height: | Size: 8.3 KiB |
240
InsAsterix/Assets/Sprites/Capsule.png.meta
Normal file
240
InsAsterix/Assets/Sprites/Capsule.png.meta
Normal file
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externalObjects: {}
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serializedVersion: 12
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 2
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 256
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: 0
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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cookieLightType: 1
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: iPhone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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- serializedVersion: 2
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name: Capsule
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rect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 256
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height: 512
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline:
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- - {x: -33, y: 256}
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- {x: -33, y: -256}
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- {x: 95, y: 223}
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- {x: 33, y: 256}
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physicsShape:
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- - {x: 0, y: 256}
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- {x: -128, y: 128}
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- {x: -128, y: -128}
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- {x: 121, y: -167}
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- {x: 103, y: 203}
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- {x: 75, y: 231}
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tessellationDetail: 0
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bones: []
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spriteID: f669c7f71d485c180800000000000000
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internalID: -9095717837082945937
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vertices: []
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indices:
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edges: []
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weights: []
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outline:
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- {x: 95, y: 223}
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physicsShape:
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- - {x: 0, y: 256}
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- {x: 121, y: -167}
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- {x: 128, y: 128}
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- {x: 121, y: 167}
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|
- {x: 103, y: 203}
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|
- {x: 75, y: 231}
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|
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable:
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|
spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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|
userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue