application-amicale/screens/Tetris/GridManager.js

122 lines
3.5 KiB
JavaScript

// @flow
import Piece from "./Piece";
import ScoreManager from "./ScoreManager";
import type {coordinates} from './Shapes/BaseShape';
export type cell = {color: string, isEmpty: boolean, key: string};
export type grid = Array<Array<cell>>;
/**
* Class used to manage the game grid
*
*/
export default class GridManager {
#currentGrid: grid;
#colors: Object;
/**
* Initializes a grid of the given size
*
* @param width The grid width
* @param height The grid height
* @param colors Object containing current theme colors
*/
constructor(width: number, height: number, colors: Object) {
this.#colors = colors;
this.#currentGrid = this.getEmptyGrid(height, width);
}
/**
* Get the current grid
*
* @return {grid} The current grid
*/
getCurrentGrid(): grid {
return this.#currentGrid;
}
/**
* Get a new empty grid line of the given size
*
* @param width The line size
* @return {Array<cell>}
*/
getEmptyLine(width: number): Array<cell> {
let line = [];
for (let col = 0; col < width; col++) {
line.push({
color: this.#colors.tetrisBackground,
isEmpty: true,
key: col.toString(),
});
}
return line;
}
/**
* Gets a new empty grid
*
* @param width The grid width
* @param height The grid height
* @return {grid} A new empty grid
*/
getEmptyGrid(height: number, width: number): grid {
let grid = [];
for (let row = 0; row < height; row++) {
grid.push(this.getEmptyLine(width));
}
return grid;
}
/**
* Removes the given lines from the grid,
* shifts down every line on top and adds new empty lines on top.
*
* @param lines An array of line numbers to remove
* @param scoreManager A reference to the score manager
*/
clearLines(lines: Array<number>, scoreManager: ScoreManager) {
lines.sort();
for (let i = 0; i < lines.length; i++) {
this.#currentGrid.splice(lines[i], 1);
this.#currentGrid.unshift(this.getEmptyLine(this.#currentGrid[0].length));
}
scoreManager.addLinesRemovedPoints(lines.length);
}
/**
* Gets the lines to clear around the given piece's coordinates.
* The piece's coordinates are used for optimization and to prevent checking the whole grid.
*
* @param coord The piece's coordinates to check lines at
* @return {Array<number>} An array containing the line numbers to clear
*/
getLinesToClear(coord: Array<coordinates>): Array<number> {
let rows = [];
for (let i = 0; i < coord.length; i++) {
let isLineFull = true;
for (let col = 0; col < this.#currentGrid[coord[i].y].length; col++) {
if (this.#currentGrid[coord[i].y][col].isEmpty) {
isLineFull = false;
break;
}
}
if (isLineFull && rows.indexOf(coord[i].y) === -1)
rows.push(coord[i].y);
}
return rows;
}
/**
* Freezes the given piece to the grid
*
* @param currentObject The piece to freeze
* @param scoreManager A reference to the score manager
*/
freezeTetromino(currentObject: Piece, scoreManager: ScoreManager) {
this.clearLines(this.getLinesToClear(currentObject.getCoordinates()), scoreManager);
}
}