Improve Game files to match linter

This commit is contained in:
Arnaud Vergnet 2020-08-05 20:24:08 +02:00
parent 569e659779
commit cbe3777957
16 changed files with 1750 additions and 1610 deletions

View file

@ -1,13 +1,13 @@
// @flow // @flow
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
export type Coordinates = { export type CoordinatesType = {
x: number, x: number,
y: number, y: number,
} };
type Shape = Array<Array<number>>; export type ShapeType = Array<Array<number>>;
/** /**
* Abstract class used to represent a BaseShape. * Abstract class used to represent a BaseShape.
@ -15,16 +15,18 @@ type Shape = Array<Array<number>>;
* and in methods to implement * and in methods to implement
*/ */
export default class BaseShape { export default class BaseShape {
#currentShape: ShapeType;
#currentShape: Shape;
#rotation: number; #rotation: number;
position: Coordinates;
theme: CustomTheme; position: CoordinatesType;
theme: CustomThemeType;
/** /**
* Prevent instantiation if classname is BaseShape to force class to be abstract * Prevent instantiation if classname is BaseShape to force class to be abstract
*/ */
constructor(theme: CustomTheme) { constructor(theme: CustomThemeType) {
if (this.constructor === BaseShape) if (this.constructor === BaseShape)
throw new Error("Abstract class can't be instantiated"); throw new Error("Abstract class can't be instantiated");
this.theme = theme; this.theme = theme;
@ -37,6 +39,7 @@ export default class BaseShape {
* Gets this shape's color. * Gets this shape's color.
* Must be implemented by child class * Must be implemented by child class
*/ */
// eslint-disable-next-line class-methods-use-this
getColor(): string { getColor(): string {
throw new Error("Method 'getColor()' must be implemented"); throw new Error("Method 'getColor()' must be implemented");
} }
@ -47,14 +50,15 @@ export default class BaseShape {
* *
* Used by tests to read private fields * Used by tests to read private fields
*/ */
getShapes(): Array<Shape> { // eslint-disable-next-line class-methods-use-this
getShapes(): Array<ShapeType> {
throw new Error("Method 'getShapes()' must be implemented"); throw new Error("Method 'getShapes()' must be implemented");
} }
/** /**
* Gets this object's current shape. * Gets this object's current shape.
*/ */
getCurrentShape(): Shape { getCurrentShape(): ShapeType {
return this.#currentShape; return this.#currentShape;
} }
@ -63,17 +67,20 @@ export default class BaseShape {
* This will return an array of coordinates representing the positions of the cells used by this object. * This will return an array of coordinates representing the positions of the cells used by this object.
* *
* @param isAbsolute Should we take into account the current position of the object? * @param isAbsolute Should we take into account the current position of the object?
* @return {Array<Coordinates>} This object cells coordinates * @return {Array<CoordinatesType>} This object cells coordinates
*/ */
getCellsCoordinates(isAbsolute: boolean): Array<Coordinates> { getCellsCoordinates(isAbsolute: boolean): Array<CoordinatesType> {
let coordinates = []; const coordinates = [];
for (let row = 0; row < this.#currentShape.length; row++) { for (let row = 0; row < this.#currentShape.length; row += 1) {
for (let col = 0; col < this.#currentShape[row].length; col++) { for (let col = 0; col < this.#currentShape[row].length; col += 1) {
if (this.#currentShape[row][col] === 1) if (this.#currentShape[row][col] === 1) {
if (isAbsolute) if (isAbsolute) {
coordinates.push({x: this.position.x + col, y: this.position.y + row}); coordinates.push({
else x: this.position.x + col,
coordinates.push({x: col, y: row}); y: this.position.y + row,
});
} else coordinates.push({x: col, y: row});
}
} }
} }
return coordinates; return coordinates;
@ -85,14 +92,10 @@ export default class BaseShape {
* @param isForward Should we rotate clockwise? * @param isForward Should we rotate clockwise?
*/ */
rotate(isForward: boolean) { rotate(isForward: boolean) {
if (isForward) if (isForward) this.#rotation += 1;
this.#rotation++; else this.#rotation -= 1;
else if (this.#rotation > 3) this.#rotation = 0;
this.#rotation--; else if (this.#rotation < 0) this.#rotation = 3;
if (this.#rotation > 3)
this.#rotation = 0;
else if (this.#rotation < 0)
this.#rotation = 3;
this.#currentShape = this.getShapes()[this.#rotation]; this.#currentShape = this.getShapes()[this.#rotation];
} }
@ -106,5 +109,4 @@ export default class BaseShape {
this.position.x += x; this.position.x += x;
this.position.y += y; this.position.y += y;
} }
} }

View file

@ -1,11 +1,11 @@
// @flow // @flow
import BaseShape from "./BaseShape"; import BaseShape from './BaseShape';
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import type {ShapeType} from './BaseShape';
export default class ShapeI extends BaseShape { export default class ShapeI extends BaseShape {
constructor(theme: CustomThemeType) {
constructor(theme: CustomTheme) {
super(theme); super(theme);
this.position.x = 3; this.position.x = 3;
} }
@ -14,7 +14,8 @@ export default class ShapeI extends BaseShape {
return this.theme.colors.tetrisI; return this.theme.colors.tetrisI;
} }
getShapes() { // eslint-disable-next-line class-methods-use-this
getShapes(): Array<ShapeType> {
return [ return [
[ [
[0, 0, 0, 0], [0, 0, 0, 0],

View file

@ -1,11 +1,11 @@
// @flow // @flow
import BaseShape from "./BaseShape"; import BaseShape from './BaseShape';
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import type {ShapeType} from './BaseShape';
export default class ShapeJ extends BaseShape { export default class ShapeJ extends BaseShape {
constructor(theme: CustomThemeType) {
constructor(theme: CustomTheme) {
super(theme); super(theme);
this.position.x = 3; this.position.x = 3;
} }
@ -14,7 +14,8 @@ export default class ShapeJ extends BaseShape {
return this.theme.colors.tetrisJ; return this.theme.colors.tetrisJ;
} }
getShapes() { // eslint-disable-next-line class-methods-use-this
getShapes(): Array<ShapeType> {
return [ return [
[ [
[1, 0, 0], [1, 0, 0],

View file

@ -1,11 +1,11 @@
// @flow // @flow
import BaseShape from "./BaseShape"; import BaseShape from './BaseShape';
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import type {ShapeType} from './BaseShape';
export default class ShapeL extends BaseShape { export default class ShapeL extends BaseShape {
constructor(theme: CustomThemeType) {
constructor(theme: CustomTheme) {
super(theme); super(theme);
this.position.x = 3; this.position.x = 3;
} }
@ -14,7 +14,8 @@ export default class ShapeL extends BaseShape {
return this.theme.colors.tetrisL; return this.theme.colors.tetrisL;
} }
getShapes() { // eslint-disable-next-line class-methods-use-this
getShapes(): Array<ShapeType> {
return [ return [
[ [
[0, 0, 1], [0, 0, 1],

View file

@ -1,11 +1,11 @@
// @flow // @flow
import BaseShape from "./BaseShape"; import BaseShape from './BaseShape';
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import type {ShapeType} from './BaseShape';
export default class ShapeO extends BaseShape { export default class ShapeO extends BaseShape {
constructor(theme: CustomThemeType) {
constructor(theme: CustomTheme) {
super(theme); super(theme);
this.position.x = 4; this.position.x = 4;
} }
@ -14,7 +14,8 @@ export default class ShapeO extends BaseShape {
return this.theme.colors.tetrisO; return this.theme.colors.tetrisO;
} }
getShapes() { // eslint-disable-next-line class-methods-use-this
getShapes(): Array<ShapeType> {
return [ return [
[ [
[1, 1], [1, 1],

View file

@ -1,11 +1,11 @@
// @flow // @flow
import BaseShape from "./BaseShape"; import BaseShape from './BaseShape';
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import type {ShapeType} from './BaseShape';
export default class ShapeS extends BaseShape { export default class ShapeS extends BaseShape {
constructor(theme: CustomThemeType) {
constructor(theme: CustomTheme) {
super(theme); super(theme);
this.position.x = 3; this.position.x = 3;
} }
@ -14,7 +14,8 @@ export default class ShapeS extends BaseShape {
return this.theme.colors.tetrisS; return this.theme.colors.tetrisS;
} }
getShapes() { // eslint-disable-next-line class-methods-use-this
getShapes(): Array<ShapeType> {
return [ return [
[ [
[0, 1, 1], [0, 1, 1],

View file

@ -1,11 +1,11 @@
// @flow // @flow
import BaseShape from "./BaseShape"; import BaseShape from './BaseShape';
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import type {ShapeType} from './BaseShape';
export default class ShapeT extends BaseShape { export default class ShapeT extends BaseShape {
constructor(theme: CustomThemeType) {
constructor(theme: CustomTheme) {
super(theme); super(theme);
this.position.x = 3; this.position.x = 3;
} }
@ -14,7 +14,8 @@ export default class ShapeT extends BaseShape {
return this.theme.colors.tetrisT; return this.theme.colors.tetrisT;
} }
getShapes() { // eslint-disable-next-line class-methods-use-this
getShapes(): Array<ShapeType> {
return [ return [
[ [
[0, 1, 0], [0, 1, 0],

View file

@ -1,11 +1,11 @@
// @flow // @flow
import BaseShape from "./BaseShape"; import BaseShape from './BaseShape';
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import type {ShapeType} from './BaseShape';
export default class ShapeZ extends BaseShape { export default class ShapeZ extends BaseShape {
constructor(theme: CustomThemeType) {
constructor(theme: CustomTheme) {
super(theme); super(theme);
this.position.x = 3; this.position.x = 3;
} }
@ -14,7 +14,8 @@ export default class ShapeZ extends BaseShape {
return this.theme.colors.tetrisZ; return this.theme.colors.tetrisZ;
} }
getShapes() { // eslint-disable-next-line class-methods-use-this
getShapes(): Array<ShapeType> {
return [ return [
[ [
[1, 1, 0], [1, 1, 0],

View file

@ -3,19 +3,17 @@
import * as React from 'react'; import * as React from 'react';
import {View} from 'react-native'; import {View} from 'react-native';
import {withTheme} from 'react-native-paper'; import {withTheme} from 'react-native-paper';
import type {CustomTheme} from "../../../managers/ThemeManager";
export type Cell = {color: string, isEmpty: boolean, key: string}; export type CellType = {color: string, isEmpty: boolean, key: string};
type Props = { type PropsType = {
cell: Cell, cell: CellType,
theme: CustomTheme, };
}
class CellComponent extends React.PureComponent<Props> { class CellComponent extends React.PureComponent<PropsType> {
render(): React.Node {
render() { const {props} = this;
const item = this.props.cell; const item = props.cell;
return ( return (
<View <View
style={{ style={{
@ -29,8 +27,6 @@ class CellComponent extends React.PureComponent<Props> {
/> />
); );
} }
} }
export default withTheme(CellComponent); export default withTheme(CellComponent);

View file

@ -3,51 +3,50 @@
import * as React from 'react'; import * as React from 'react';
import {View} from 'react-native'; import {View} from 'react-native';
import {withTheme} from 'react-native-paper'; import {withTheme} from 'react-native-paper';
import type {Cell} from "./CellComponent"; import type {ViewStyle} from 'react-native/Libraries/StyleSheet/StyleSheet';
import CellComponent from "./CellComponent"; import type {CellType} from './CellComponent';
import type {ViewStyle} from "react-native/Libraries/StyleSheet/StyleSheet"; import CellComponent from './CellComponent';
export type Grid = Array<Array<CellComponent>>; export type GridType = Array<Array<CellComponent>>;
type Props = { type PropsType = {
grid: Array<Array<Object>>, grid: Array<Array<CellType>>,
height: number, height: number,
width: number, width: number,
style: ViewStyle, style: ViewStyle,
} };
class GridComponent extends React.Component<Props> { class GridComponent extends React.Component<PropsType> {
getRow(rowNumber: number): React.Node {
getRow(rowNumber: number) { const {grid} = this.props;
let cells = this.props.grid[rowNumber].map(this.getCellRender);
return ( return (
<View <View style={{flexDirection: 'row'}} key={rowNumber.toString()}>
style={{flexDirection: 'row',}} {grid[rowNumber].map(this.getCellRender)}
key={rowNumber.toString()}
>
{cells}
</View> </View>
); );
} }
getCellRender = (item: Cell) => { getCellRender = (item: CellType): React.Node => {
return <CellComponent cell={item} key={item.key} />; return <CellComponent cell={item} key={item.key} />;
}; };
getGrid() { getGrid(): React.Node {
let rows = []; const {height} = this.props;
for (let i = 0; i < this.props.height; i++) { const rows = [];
for (let i = 0; i < height; i += 1) {
rows.push(this.getRow(i)); rows.push(this.getRow(i));
} }
return rows; return rows;
} }
render() { render(): React.Node {
const {style, width, height} = this.props;
return ( return (
<View style={{ <View
aspectRatio: this.props.width / this.props.height, style={{
aspectRatio: width / height,
borderRadius: 4, borderRadius: 4,
...this.props.style ...style,
}}> }}>
{this.getGrid()} {this.getGrid()}
</View> </View>

View file

@ -3,27 +3,28 @@
import * as React from 'react'; import * as React from 'react';
import {View} from 'react-native'; import {View} from 'react-native';
import {withTheme} from 'react-native-paper'; import {withTheme} from 'react-native-paper';
import type {Grid} from "./GridComponent"; import type {ViewStyle} from 'react-native/Libraries/StyleSheet/StyleSheet';
import GridComponent from "./GridComponent"; import type {GridType} from './GridComponent';
import type {ViewStyle} from "react-native/Libraries/StyleSheet/StyleSheet"; import GridComponent from './GridComponent';
type Props = { type PropsType = {
items: Array<Grid>, items: Array<GridType>,
style: ViewStyle style: ViewStyle,
} };
class Preview extends React.PureComponent<Props> { class Preview extends React.PureComponent<PropsType> {
getGrids(): React.Node {
getGrids() { const {items} = this.props;
let grids = []; const grids = [];
for (let i = 0; i < this.props.items.length; i++) { items.forEach((item: GridType, index: number) => {
grids.push(this.getGridRender(this.props.items[i], i)); grids.push(Preview.getGridRender(item, index));
} });
return grids; return grids;
} }
getGridRender(item: Grid, index: number) { static getGridRender(item: GridType, index: number): React.Node {
return <GridComponent return (
<GridComponent
width={item[0].length} width={item[0].length}
height={item.length} height={item.length}
grid={item} grid={item}
@ -33,21 +34,17 @@ class Preview extends React.PureComponent<Props> {
marginBottom: 5, marginBottom: 5,
}} }}
key={index.toString()} key={index.toString()}
/>; />
};
render() {
if (this.props.items.length > 0) {
return (
<View style={this.props.style}>
{this.getGrids()}
</View>
); );
} else
return null;
} }
render(): React.Node {
const {style, items} = this.props;
if (items.length > 0) {
return <View style={style}>{this.getGrids()}</View>;
}
return null;
}
} }
export default withTheme(Preview); export default withTheme(Preview);

View file

@ -1,243 +1,318 @@
// @flow // @flow
import Piece from "./Piece"; import Piece from './Piece';
import ScoreManager from "./ScoreManager"; import ScoreManager from './ScoreManager';
import GridManager from "./GridManager"; import GridManager from './GridManager';
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import type {GridType} from '../components/GridComponent';
export type TickCallbackType = (
score: number,
level: number,
grid: GridType,
) => void;
export type ClockCallbackType = (time: number) => void;
export type EndCallbackType = (
time: number,
score: number,
isRestart: boolean,
) => void;
export type MovementCallbackType = (grid: GridType, score?: number) => void;
export default class GameLogic { export default class GameLogic {
static levelTicks = [1000, 800, 600, 400, 300, 200, 150, 100];
static levelTicks = [ scoreManager: ScoreManager;
1000,
800,
600,
400,
300,
200,
150,
100,
];
#scoreManager: ScoreManager; gridManager: GridManager;
#gridManager: GridManager;
#height: number; height: number;
#width: number;
#gameRunning: boolean; width: number;
#gamePaused: boolean;
#gameTime: number;
#currentObject: Piece; gameRunning: boolean;
#gameTick: number; gamePaused: boolean;
#gameTickInterval: IntervalID;
#gameTimeInterval: IntervalID;
#pressInInterval: TimeoutID; gameTime: number;
#isPressedIn: boolean;
#autoRepeatActivationDelay: number;
#autoRepeatDelay: number;
#nextPieces: Array<Piece>; currentObject: Piece;
#nextPiecesCount: number;
#onTick: Function; gameTick: number;
#onClock: Function;
endCallback: Function;
#theme: CustomTheme; gameTickInterval: IntervalID;
constructor(height: number, width: number, theme: CustomTheme) { gameTimeInterval: IntervalID;
this.#height = height;
this.#width = width; pressInInterval: TimeoutID;
this.#gameRunning = false;
this.#gamePaused = false; isPressedIn: boolean;
this.#theme = theme;
this.#autoRepeatActivationDelay = 300; autoRepeatActivationDelay: number;
this.#autoRepeatDelay = 50;
this.#nextPieces = []; autoRepeatDelay: number;
this.#nextPiecesCount = 3;
this.#scoreManager = new ScoreManager(); nextPieces: Array<Piece>;
this.#gridManager = new GridManager(this.getWidth(), this.getHeight(), this.#theme);
nextPiecesCount: number;
tickCallback: TickCallbackType;
clockCallback: ClockCallbackType;
endCallback: EndCallbackType;
theme: CustomThemeType;
constructor(height: number, width: number, theme: CustomThemeType) {
this.height = height;
this.width = width;
this.gameRunning = false;
this.gamePaused = false;
this.theme = theme;
this.autoRepeatActivationDelay = 300;
this.autoRepeatDelay = 50;
this.nextPieces = [];
this.nextPiecesCount = 3;
this.scoreManager = new ScoreManager();
this.gridManager = new GridManager(
this.getWidth(),
this.getHeight(),
this.theme,
);
} }
getHeight(): number { getHeight(): number {
return this.#height; return this.height;
} }
getWidth(): number { getWidth(): number {
return this.#width; return this.width;
} }
getCurrentGrid() { getCurrentGrid(): GridType {
return this.#gridManager.getCurrentGrid(); return this.gridManager.getCurrentGrid();
}
isGameRunning(): boolean {
return this.#gameRunning;
} }
isGamePaused(): boolean { isGamePaused(): boolean {
return this.#gamePaused; return this.gamePaused;
} }
onFreeze() { onFreeze = () => {
this.#gridManager.freezeTetromino(this.#currentObject, this.#scoreManager); this.gridManager.freezeTetromino(this.currentObject, this.scoreManager);
this.createTetromino(); this.createTetromino();
} };
setNewGameTick(level: number) { setNewGameTick(level: number) {
if (level >= GameLogic.levelTicks.length) if (level >= GameLogic.levelTicks.length) return;
return; this.gameTick = GameLogic.levelTicks[level];
this.#gameTick = GameLogic.levelTicks[level]; this.stopTick();
clearInterval(this.#gameTickInterval); this.startTick();
this.#gameTickInterval = setInterval(this.#onTick, this.#gameTick);
} }
onTick(callback: Function) { startClock() {
this.#currentObject.tryMove(0, 1, this.gameTimeInterval = setInterval(() => {
this.#gridManager.getCurrentGrid(), this.getWidth(), this.getHeight(), this.onClock(this.clockCallback);
() => this.onFreeze()); }, 1000);
}
startTick() {
this.gameTickInterval = setInterval(() => {
this.onTick(this.tickCallback);
}, this.gameTick);
}
stopClock() {
clearInterval(this.gameTimeInterval);
}
stopTick() {
clearInterval(this.gameTickInterval);
}
stopGameTime() {
this.stopClock();
this.stopTick();
}
startGameTime() {
this.startClock();
this.startTick();
}
onTick(callback: TickCallbackType) {
this.currentObject.tryMove(
0,
1,
this.gridManager.getCurrentGrid(),
this.getWidth(),
this.getHeight(),
this.onFreeze,
);
callback( callback(
this.#scoreManager.getScore(), this.scoreManager.getScore(),
this.#scoreManager.getLevel(), this.scoreManager.getLevel(),
this.#gridManager.getCurrentGrid()); this.gridManager.getCurrentGrid(),
if (this.#scoreManager.canLevelUp()) );
this.setNewGameTick(this.#scoreManager.getLevel()); if (this.scoreManager.canLevelUp())
this.setNewGameTick(this.scoreManager.getLevel());
} }
onClock(callback: Function) { onClock(callback: ClockCallbackType) {
this.#gameTime++; this.gameTime += 1;
callback(this.#gameTime); callback(this.gameTime);
} }
canUseInput() { canUseInput(): boolean {
return this.#gameRunning && !this.#gamePaused return this.gameRunning && !this.gamePaused;
} }
rightPressed(callback: Function) { rightPressed(callback: MovementCallbackType) {
this.#isPressedIn = true; this.isPressedIn = true;
this.movePressedRepeat(true, callback, 1, 0); this.movePressedRepeat(true, callback, 1, 0);
} }
leftPressedIn(callback: Function) { leftPressedIn(callback: MovementCallbackType) {
this.#isPressedIn = true; this.isPressedIn = true;
this.movePressedRepeat(true, callback, -1, 0); this.movePressedRepeat(true, callback, -1, 0);
} }
downPressedIn(callback: Function) { downPressedIn(callback: MovementCallbackType) {
this.#isPressedIn = true; this.isPressedIn = true;
this.movePressedRepeat(true, callback, 0, 1); this.movePressedRepeat(true, callback, 0, 1);
} }
movePressedRepeat(isInitial: boolean, callback: Function, x: number, y: number) { movePressedRepeat(
if (!this.canUseInput() || !this.#isPressedIn) isInitial: boolean,
return; callback: MovementCallbackType,
const moved = this.#currentObject.tryMove(x, y, x: number,
this.#gridManager.getCurrentGrid(), this.getWidth(), this.getHeight(), y: number,
() => this.onFreeze()); ) {
if (!this.canUseInput() || !this.isPressedIn) return;
const moved = this.currentObject.tryMove(
x,
y,
this.gridManager.getCurrentGrid(),
this.getWidth(),
this.getHeight(),
this.onFreeze,
);
if (moved) { if (moved) {
if (y === 1) { if (y === 1) {
this.#scoreManager.incrementScore(); this.scoreManager.incrementScore();
callback(this.#gridManager.getCurrentGrid(), this.#scoreManager.getScore()); callback(
} else this.gridManager.getCurrentGrid(),
callback(this.#gridManager.getCurrentGrid()); this.scoreManager.getScore(),
);
} else callback(this.gridManager.getCurrentGrid());
} }
this.#pressInInterval = setTimeout(() => this.pressInInterval = setTimeout(
this.movePressedRepeat(false, callback, x, y), () => {
isInitial ? this.#autoRepeatActivationDelay : this.#autoRepeatDelay this.movePressedRepeat(false, callback, x, y);
},
isInitial ? this.autoRepeatActivationDelay : this.autoRepeatDelay,
); );
} }
pressedOut() { pressedOut() {
this.#isPressedIn = false; this.isPressedIn = false;
clearTimeout(this.#pressInInterval); clearTimeout(this.pressInInterval);
} }
rotatePressed(callback: Function) { rotatePressed(callback: MovementCallbackType) {
if (!this.canUseInput()) if (!this.canUseInput()) return;
return;
if (this.#currentObject.tryRotate(this.#gridManager.getCurrentGrid(), this.getWidth(), this.getHeight())) if (
callback(this.#gridManager.getCurrentGrid()); this.currentObject.tryRotate(
this.gridManager.getCurrentGrid(),
this.getWidth(),
this.getHeight(),
)
)
callback(this.gridManager.getCurrentGrid());
} }
getNextPiecesPreviews() { getNextPiecesPreviews(): Array<GridType> {
let finalArray = []; const finalArray = [];
for (let i = 0; i < this.#nextPieces.length; i++) { for (let i = 0; i < this.nextPieces.length; i += 1) {
const gridSize = this.#nextPieces[i].getCurrentShape().getCurrentShape()[0].length; const gridSize = this.nextPieces[i].getCurrentShape().getCurrentShape()[0]
finalArray.push(this.#gridManager.getEmptyGrid(gridSize, gridSize)); .length;
this.#nextPieces[i].toGrid(finalArray[i], true); finalArray.push(this.gridManager.getEmptyGrid(gridSize, gridSize));
this.nextPieces[i].toGrid(finalArray[i], true);
} }
return finalArray; return finalArray;
} }
recoverNextPiece() { recoverNextPiece() {
this.#currentObject = this.#nextPieces.shift(); this.currentObject = this.nextPieces.shift();
this.generateNextPieces(); this.generateNextPieces();
} }
generateNextPieces() { generateNextPieces() {
while (this.#nextPieces.length < this.#nextPiecesCount) { while (this.nextPieces.length < this.nextPiecesCount) {
this.#nextPieces.push(new Piece(this.#theme)); this.nextPieces.push(new Piece(this.theme));
} }
} }
createTetromino() { createTetromino() {
this.pressedOut(); this.pressedOut();
this.recoverNextPiece(); this.recoverNextPiece();
if (!this.#currentObject.isPositionValid(this.#gridManager.getCurrentGrid(), this.getWidth(), this.getHeight())) if (
!this.currentObject.isPositionValid(
this.gridManager.getCurrentGrid(),
this.getWidth(),
this.getHeight(),
)
)
this.endGame(false); this.endGame(false);
} }
togglePause() { togglePause() {
if (!this.#gameRunning) if (!this.gameRunning) return;
return; this.gamePaused = !this.gamePaused;
this.#gamePaused = !this.#gamePaused; if (this.gamePaused) this.stopGameTime();
if (this.#gamePaused) { else this.startGameTime();
clearInterval(this.#gameTickInterval);
clearInterval(this.#gameTimeInterval);
} else {
this.#gameTickInterval = setInterval(this.#onTick, this.#gameTick);
this.#gameTimeInterval = setInterval(this.#onClock, 1000);
}
}
stopGame() {
this.#gameRunning = false;
this.#gamePaused = false;
clearInterval(this.#gameTickInterval);
clearInterval(this.#gameTimeInterval);
} }
endGame(isRestart: boolean) { endGame(isRestart: boolean) {
this.stopGame(); this.gameRunning = false;
this.endCallback(this.#gameTime, this.#scoreManager.getScore(), isRestart); this.gamePaused = false;
this.stopGameTime();
this.endCallback(this.gameTime, this.scoreManager.getScore(), isRestart);
} }
startGame(tickCallback: Function, clockCallback: Function, endCallback: Function) { startGame(
if (this.#gameRunning) tickCallback: TickCallbackType,
this.endGame(true); clockCallback: ClockCallbackType,
this.#gameRunning = true; endCallback: EndCallbackType,
this.#gamePaused = false; ) {
this.#gameTime = 0; if (this.gameRunning) this.endGame(true);
this.#scoreManager = new ScoreManager(); this.gameRunning = true;
this.#gameTick = GameLogic.levelTicks[this.#scoreManager.getLevel()]; this.gamePaused = false;
this.#gridManager = new GridManager(this.getWidth(), this.getHeight(), this.#theme); this.gameTime = 0;
this.#nextPieces = []; this.scoreManager = new ScoreManager();
this.gameTick = GameLogic.levelTicks[this.scoreManager.getLevel()];
this.gridManager = new GridManager(
this.getWidth(),
this.getHeight(),
this.theme,
);
this.nextPieces = [];
this.generateNextPieces(); this.generateNextPieces();
this.createTetromino(); this.createTetromino();
tickCallback( tickCallback(
this.#scoreManager.getScore(), this.scoreManager.getScore(),
this.#scoreManager.getLevel(), this.scoreManager.getLevel(),
this.#gridManager.getCurrentGrid()); this.gridManager.getCurrentGrid(),
clockCallback(this.#gameTime); );
this.#onTick = this.onTick.bind(this, tickCallback); clockCallback(this.gameTime);
this.#onClock = this.onClock.bind(this, clockCallback); this.startTick();
this.#gameTickInterval = setInterval(this.#onTick, this.#gameTick); this.startClock();
this.#gameTimeInterval = setInterval(this.#onClock, 1000); this.tickCallback = tickCallback;
this.clockCallback = clockCallback;
this.endCallback = endCallback; this.endCallback = endCallback;
} }
} }

View file

@ -1,19 +1,19 @@
// @flow // @flow
import Piece from "./Piece"; import Piece from './Piece';
import ScoreManager from "./ScoreManager"; import ScoreManager from './ScoreManager';
import type {Coordinates} from '../Shapes/BaseShape'; import type {CoordinatesType} from '../Shapes/BaseShape';
import type {Grid} from "../components/GridComponent"; import type {GridType} from '../components/GridComponent';
import type {Cell} from "../components/CellComponent"; import type {CellType} from '../components/CellComponent';
import type {CustomTheme} from "../../../managers/ThemeManager"; import type {CustomThemeType} from '../../../managers/ThemeManager';
/** /**
* Class used to manage the game grid * Class used to manage the game grid
*/ */
export default class GridManager { export default class GridManager {
#currentGrid: GridType;
#currentGrid: Grid; #theme: CustomThemeType;
#theme: CustomTheme;
/** /**
* Initializes a grid of the given size * Initializes a grid of the given size
@ -22,7 +22,7 @@ export default class GridManager {
* @param height The grid height * @param height The grid height
* @param theme Object containing current theme * @param theme Object containing current theme
*/ */
constructor(width: number, height: number, theme: CustomTheme) { constructor(width: number, height: number, theme: CustomThemeType) {
this.#theme = theme; this.#theme = theme;
this.#currentGrid = this.getEmptyGrid(height, width); this.#currentGrid = this.getEmptyGrid(height, width);
} }
@ -30,9 +30,9 @@ export default class GridManager {
/** /**
* Get the current grid * Get the current grid
* *
* @return {Grid} The current grid * @return {GridType} The current grid
*/ */
getCurrentGrid(): Grid { getCurrentGrid(): GridType {
return this.#currentGrid; return this.#currentGrid;
} }
@ -40,11 +40,11 @@ export default class GridManager {
* Get a new empty grid line of the given size * Get a new empty grid line of the given size
* *
* @param width The line size * @param width The line size
* @return {Array<Cell>} * @return {Array<CellType>}
*/ */
getEmptyLine(width: number): Array<Cell> { getEmptyLine(width: number): Array<CellType> {
let line = []; const line = [];
for (let col = 0; col < width; col++) { for (let col = 0; col < width; col += 1) {
line.push({ line.push({
color: this.#theme.colors.tetrisBackground, color: this.#theme.colors.tetrisBackground,
isEmpty: true, isEmpty: true,
@ -59,11 +59,11 @@ export default class GridManager {
* *
* @param width The grid width * @param width The grid width
* @param height The grid height * @param height The grid height
* @return {Grid} A new empty grid * @return {GridType} A new empty grid
*/ */
getEmptyGrid(height: number, width: number): Grid { getEmptyGrid(height: number, width: number): GridType {
let grid = []; const grid = [];
for (let row = 0; row < height; row++) { for (let row = 0; row < height; row += 1) {
grid.push(this.getEmptyLine(width)); grid.push(this.getEmptyLine(width));
} }
return grid; return grid;
@ -78,7 +78,7 @@ export default class GridManager {
*/ */
clearLines(lines: Array<number>, scoreManager: ScoreManager) { clearLines(lines: Array<number>, scoreManager: ScoreManager) {
lines.sort(); lines.sort();
for (let i = 0; i < lines.length; i++) { for (let i = 0; i < lines.length; i += 1) {
this.#currentGrid.splice(lines[i], 1); this.#currentGrid.splice(lines[i], 1);
this.#currentGrid.unshift(this.getEmptyLine(this.#currentGrid[0].length)); this.#currentGrid.unshift(this.getEmptyLine(this.#currentGrid[0].length));
} }
@ -92,18 +92,17 @@ export default class GridManager {
* @param pos The piece's coordinates to check lines at * @param pos The piece's coordinates to check lines at
* @return {Array<number>} An array containing the line numbers to clear * @return {Array<number>} An array containing the line numbers to clear
*/ */
getLinesToClear(pos: Array<Coordinates>): Array<number> { getLinesToClear(pos: Array<CoordinatesType>): Array<number> {
let rows = []; const rows = [];
for (let i = 0; i < pos.length; i++) { for (let i = 0; i < pos.length; i += 1) {
let isLineFull = true; let isLineFull = true;
for (let col = 0; col < this.#currentGrid[pos[i].y].length; col++) { for (let col = 0; col < this.#currentGrid[pos[i].y].length; col += 1) {
if (this.#currentGrid[pos[i].y][col].isEmpty) { if (this.#currentGrid[pos[i].y][col].isEmpty) {
isLineFull = false; isLineFull = false;
break; break;
} }
} }
if (isLineFull && rows.indexOf(pos[i].y) === -1) if (isLineFull && rows.indexOf(pos[i].y) === -1) rows.push(pos[i].y);
rows.push(pos[i].y);
} }
return rows; return rows;
} }
@ -115,6 +114,9 @@ export default class GridManager {
* @param scoreManager A reference to the score manager * @param scoreManager A reference to the score manager
*/ */
freezeTetromino(currentObject: Piece, scoreManager: ScoreManager) { freezeTetromino(currentObject: Piece, scoreManager: ScoreManager) {
this.clearLines(this.getLinesToClear(currentObject.getCoordinates()), scoreManager); this.clearLines(
this.getLinesToClear(currentObject.getCoordinates()),
scoreManager,
);
} }
} }

View file

@ -4,11 +4,12 @@
* Class used to manage game score * Class used to manage game score
*/ */
export default class ScoreManager { export default class ScoreManager {
#scoreLinesModifier = [40, 100, 300, 1200]; #scoreLinesModifier = [40, 100, 300, 1200];
#score: number; #score: number;
#level: number; #level: number;
#levelProgression: number; #levelProgression: number;
/** /**
@ -51,7 +52,7 @@ export default class ScoreManager {
* Increments the score by one * Increments the score by one
*/ */
incrementScore() { incrementScore() {
this.#score++; this.#score += 1;
} }
/** /**
@ -63,9 +64,9 @@ export default class ScoreManager {
* @param numberRemoved The number of lines removed at the same time * @param numberRemoved The number of lines removed at the same time
*/ */
addLinesRemovedPoints(numberRemoved: number) { addLinesRemovedPoints(numberRemoved: number) {
if (numberRemoved < 1 || numberRemoved > 4) if (numberRemoved < 1 || numberRemoved > 4) return;
return; this.#score +=
this.#score += this.#scoreLinesModifier[numberRemoved-1] * (this.#level + 1); this.#scoreLinesModifier[numberRemoved - 1] * (this.#level + 1);
switch (numberRemoved) { switch (numberRemoved) {
case 1: case 1:
this.#levelProgression += 1; this.#levelProgression += 1;
@ -79,6 +80,8 @@ export default class ScoreManager {
case 4: // Did a tetris ! case 4: // Did a tetris !
this.#levelProgression += 8; this.#levelProgression += 8;
break; break;
default:
break;
} }
} }
@ -89,13 +92,12 @@ export default class ScoreManager {
* *
* @return {boolean} True if the current level has changed * @return {boolean} True if the current level has changed
*/ */
canLevelUp() { canLevelUp(): boolean {
let canLevel = this.#levelProgression > this.#level * 5; const canLevel = this.#levelProgression > this.#level * 5;
if (canLevel) { if (canLevel) {
this.#levelProgression -= this.#level * 5; this.#levelProgression -= this.#level * 5;
this.#level++; this.#level += 1;
} }
return canLevel; return canLevel;
} }
} }

View file

@ -3,27 +3,28 @@
import * as React from 'react'; import * as React from 'react';
import {View} from 'react-native'; import {View} from 'react-native';
import {Caption, IconButton, Text, withTheme} from 'react-native-paper'; import {Caption, IconButton, Text, withTheme} from 'react-native-paper';
import MaterialCommunityIcons from "react-native-vector-icons/MaterialCommunityIcons"; import MaterialCommunityIcons from 'react-native-vector-icons/MaterialCommunityIcons';
import GameLogic from "../logic/GameLogic"; import i18n from 'i18n-js';
import type {Grid} from "../components/GridComponent"; import {StackNavigationProp} from '@react-navigation/stack';
import GridComponent from "../components/GridComponent"; import GameLogic from '../logic/GameLogic';
import Preview from "../components/Preview"; import type {GridType} from '../components/GridComponent';
import i18n from "i18n-js"; import GridComponent from '../components/GridComponent';
import MaterialHeaderButtons, {Item} from "../../../components/Overrides/CustomHeaderButton"; import Preview from '../components/Preview';
import {StackNavigationProp} from "@react-navigation/stack"; import MaterialHeaderButtons, {
import type {CustomTheme} from "../../../managers/ThemeManager"; Item,
import type {OptionsDialogButton} from "../../../components/Dialogs/OptionsDialog"; } from '../../../components/Overrides/CustomHeaderButton';
import OptionsDialog from "../../../components/Dialogs/OptionsDialog"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import type {OptionsDialogButtonType} from '../../../components/Dialogs/OptionsDialog';
import OptionsDialog from '../../../components/Dialogs/OptionsDialog';
type Props = { type PropsType = {
navigation: StackNavigationProp, navigation: StackNavigationProp,
route: { params: { highScore: number }, ... }, route: {params: {highScore: number}},
theme: CustomTheme, theme: CustomThemeType,
} };
type State = { type StateType = {
grid: Grid, grid: GridType,
gameRunning: boolean,
gameTime: number, gameTime: number,
gameScore: number, gameScore: number,
gameLevel: number, gameLevel: number,
@ -31,101 +32,320 @@ type State = {
dialogVisible: boolean, dialogVisible: boolean,
dialogTitle: string, dialogTitle: string,
dialogMessage: string, dialogMessage: string,
dialogButtons: Array<OptionsDialogButton>, dialogButtons: Array<OptionsDialogButtonType>,
onDialogDismiss: () => void, onDialogDismiss: () => void,
};
class GameMainScreen extends React.Component<PropsType, StateType> {
static getFormattedTime(seconds: number): string {
const date = new Date();
date.setHours(0);
date.setMinutes(0);
date.setSeconds(seconds);
let format;
if (date.getHours())
format = `${date.getHours()}:${date.getMinutes()}:${date.getSeconds()}`;
else if (date.getMinutes())
format = `${date.getMinutes()}:${date.getSeconds()}`;
else format = date.getSeconds().toString();
return format;
} }
class GameMainScreen extends React.Component<Props, State> {
logic: GameLogic; logic: GameLogic;
highScore: number | null; highScore: number | null;
constructor(props) { constructor(props: PropsType) {
super(props); super(props);
this.logic = new GameLogic(20, 10, this.props.theme); this.logic = new GameLogic(20, 10, props.theme);
this.state = { this.state = {
grid: this.logic.getCurrentGrid(), grid: this.logic.getCurrentGrid(),
gameRunning: false,
gameTime: 0, gameTime: 0,
gameScore: 0, gameScore: 0,
gameLevel: 0, gameLevel: 0,
dialogVisible: false, dialogVisible: false,
dialogTitle: "", dialogTitle: '',
dialogMessage: "", dialogMessage: '',
dialogButtons: [], dialogButtons: [],
onDialogDismiss: () => { onDialogDismiss: () => {},
},
}; };
if (this.props.route.params != null) if (props.route.params != null)
this.highScore = this.props.route.params.highScore; this.highScore = props.route.params.highScore;
} }
componentDidMount() { componentDidMount() {
this.props.navigation.setOptions({ const {navigation} = this.props;
navigation.setOptions({
headerRight: this.getRightButton, headerRight: this.getRightButton,
}); });
this.startGame(); this.startGame();
} }
componentWillUnmount() { componentWillUnmount() {
this.logic.stopGame(); this.logic.endGame(false);
} }
getRightButton = () => { getRightButton = (): React.Node => {
return <MaterialHeaderButtons> return (
<MaterialHeaderButtons>
<Item title="pause" iconName="pause" onPress={this.togglePause} /> <Item title="pause" iconName="pause" onPress={this.togglePause} />
</MaterialHeaderButtons>; </MaterialHeaderButtons>
} );
};
getFormattedTime(seconds: number) { onTick = (score: number, level: number, newGrid: GridType) => {
let date = new Date();
date.setHours(0);
date.setMinutes(0);
date.setSeconds(seconds);
let format;
if (date.getHours())
format = date.getHours() + ':' + date.getMinutes() + ':' + date.getSeconds();
else if (date.getMinutes())
format = date.getMinutes() + ':' + date.getSeconds();
else
format = date.getSeconds();
return format;
}
onTick = (score: number, level: number, newGrid: Grid) => {
this.setState({ this.setState({
gameScore: score, gameScore: score,
gameLevel: level, gameLevel: level,
grid: newGrid, grid: newGrid,
}); });
} };
onClock = (time: number) => { onClock = (time: number) => {
this.setState({ this.setState({
gameTime: time, gameTime: time,
}); });
} };
updateGrid = (newGrid: Grid) => { onDialogDismiss = () => {
this.setState({ this.setState({dialogVisible: false});
grid: newGrid, };
});
}
updateGridScore = (newGrid: Grid, score: number) => { onGameEnd = (time: number, score: number, isRestart: boolean) => {
const {props, state} = this;
this.setState({ this.setState({
grid: newGrid, gameTime: time,
gameScore: score, gameScore: score,
}); });
if (!isRestart)
props.navigation.replace('game-start', {
score: state.gameScore,
level: state.gameLevel,
time: state.gameTime,
});
};
getStatusIcons(): React.Node {
const {props, state} = this;
return (
<View
style={{
flex: 1,
marginTop: 'auto',
marginBottom: 'auto',
}}>
<View
style={{
marginLeft: 'auto',
marginRight: 'auto',
}}>
<Caption
style={{
marginLeft: 'auto',
marginRight: 'auto',
marginBottom: 5,
}}>
{i18n.t('screens.game.time')}
</Caption>
<View
style={{
flexDirection: 'row',
}}>
<MaterialCommunityIcons
name="timer"
color={props.theme.colors.subtitle}
size={20}
/>
<Text
style={{
marginLeft: 5,
color: props.theme.colors.subtitle,
}}>
{GameMainScreen.getFormattedTime(state.gameTime)}
</Text>
</View>
</View>
<View
style={{
marginLeft: 'auto',
marginRight: 'auto',
marginTop: 20,
}}>
<Caption
style={{
marginLeft: 'auto',
marginRight: 'auto',
marginBottom: 5,
}}>
{i18n.t('screens.game.level')}
</Caption>
<View
style={{
flexDirection: 'row',
}}>
<MaterialCommunityIcons
name="gamepad-square"
color={props.theme.colors.text}
size={20}
/>
<Text
style={{
marginLeft: 5,
}}>
{state.gameLevel}
</Text>
</View>
</View>
</View>
);
} }
getScoreIcon(): React.Node {
const {props, state} = this;
const highScore =
this.highScore == null || state.gameScore > this.highScore
? state.gameScore
: this.highScore;
return (
<View
style={{
marginTop: 10,
marginBottom: 10,
}}>
<View
style={{
flexDirection: 'row',
marginLeft: 'auto',
marginRight: 'auto',
}}>
<Text
style={{
marginLeft: 5,
fontSize: 20,
}}>
{i18n.t('screens.game.score', {score: state.gameScore})}
</Text>
<MaterialCommunityIcons
name="star"
color={props.theme.colors.tetrisScore}
size={20}
style={{
marginTop: 'auto',
marginBottom: 'auto',
marginLeft: 5,
}}
/>
</View>
<View
style={{
flexDirection: 'row',
marginLeft: 'auto',
marginRight: 'auto',
marginTop: 5,
}}>
<Text
style={{
marginLeft: 5,
fontSize: 10,
color: props.theme.colors.textDisabled,
}}>
{i18n.t('screens.game.highScore', {score: highScore})}
</Text>
<MaterialCommunityIcons
name="star"
color={props.theme.colors.tetrisScore}
size={10}
style={{
marginTop: 'auto',
marginBottom: 'auto',
marginLeft: 5,
}}
/>
</View>
</View>
);
}
getControlButtons(): React.Node {
const {props} = this;
return (
<View
style={{
height: 80,
flexDirection: 'row',
}}>
<IconButton
icon="rotate-right-variant"
size={40}
onPress={() => {
this.logic.rotatePressed(this.updateGrid);
}}
style={{flex: 1}}
/>
<View
style={{
flexDirection: 'row',
flex: 4,
}}>
<IconButton
icon="chevron-left"
size={40}
style={{flex: 1}}
onPress={() => {
this.logic.pressedOut();
}}
onPressIn={() => {
this.logic.leftPressedIn(this.updateGrid);
}}
/>
<IconButton
icon="chevron-right"
size={40}
style={{flex: 1}}
onPress={() => {
this.logic.pressedOut();
}}
onPressIn={() => {
this.logic.rightPressed(this.updateGrid);
}}
/>
</View>
<IconButton
icon="arrow-down-bold"
size={40}
onPressIn={() => {
this.logic.downPressedIn(this.updateGridScore);
}}
onPress={() => {
this.logic.pressedOut();
}}
style={{flex: 1}}
color={props.theme.colors.tetrisScore}
/>
</View>
);
}
updateGrid = (newGrid: GridType) => {
this.setState({
grid: newGrid,
});
};
updateGridScore = (newGrid: GridType, score?: number) => {
this.setState((prevState: StateType): {
grid: GridType,
gameScore: number,
} => ({
grid: newGrid,
gameScore: score != null ? score : prevState.gameScore,
}));
};
togglePause = () => { togglePause = () => {
this.logic.togglePause(); this.logic.togglePause();
if (this.logic.isGamePaused()) if (this.logic.isGamePaused()) this.showPausePopup();
this.showPausePopup(); };
}
onDialogDismiss = () => this.setState({dialogVisible: false});
showPausePopup = () => { showPausePopup = () => {
const onDismiss = () => { const onDismiss = () => {
@ -134,228 +354,56 @@ class GameMainScreen extends React.Component<Props, State> {
}; };
this.setState({ this.setState({
dialogVisible: true, dialogVisible: true,
dialogTitle: i18n.t("screens.game.pause"), dialogTitle: i18n.t('screens.game.pause'),
dialogMessage: i18n.t("screens.game.pauseMessage"), dialogMessage: i18n.t('screens.game.pauseMessage'),
dialogButtons: [ dialogButtons: [
{ {
title: i18n.t("screens.game.restart.text"), title: i18n.t('screens.game.restart.text'),
onPress: this.showRestartConfirm onPress: this.showRestartConfirm,
}, },
{ {
title: i18n.t("screens.game.resume"), title: i18n.t('screens.game.resume'),
onPress: onDismiss onPress: onDismiss,
} },
], ],
onDialogDismiss: onDismiss, onDialogDismiss: onDismiss,
}); });
} };
showRestartConfirm = () => { showRestartConfirm = () => {
this.setState({ this.setState({
dialogVisible: true, dialogVisible: true,
dialogTitle: i18n.t("screens.game.restart.confirm"), dialogTitle: i18n.t('screens.game.restart.confirm'),
dialogMessage: i18n.t("screens.game.restart.confirmMessage"), dialogMessage: i18n.t('screens.game.restart.confirmMessage'),
dialogButtons: [ dialogButtons: [
{ {
title: i18n.t("screens.game.restart.confirmYes"), title: i18n.t('screens.game.restart.confirmYes'),
onPress: () => { onPress: () => {
this.onDialogDismiss(); this.onDialogDismiss();
this.startGame(); this.startGame();
} },
}, },
{ {
title: i18n.t("screens.game.restart.confirmNo"), title: i18n.t('screens.game.restart.confirmNo'),
onPress: this.showPausePopup onPress: this.showPausePopup,
} },
], ],
onDialogDismiss: this.showPausePopup, onDialogDismiss: this.showPausePopup,
}); });
} };
startGame = () => { startGame = () => {
this.logic.startGame(this.onTick, this.onClock, this.onGameEnd); this.logic.startGame(this.onTick, this.onClock, this.onGameEnd);
this.setState({ };
gameRunning: true,
});
}
onGameEnd = (time: number, score: number, isRestart: boolean) => { render(): React.Node {
this.setState({ const {props, state} = this;
gameTime: time,
gameScore: score,
gameRunning: false,
});
if (!isRestart)
this.props.navigation.replace(
"game-start",
{
score: this.state.gameScore,
level: this.state.gameLevel,
time: this.state.gameTime,
}
);
}
getStatusIcons() {
return (
<View style={{
flex: 1,
marginTop: "auto",
marginBottom: "auto"
}}>
<View style={{
marginLeft: 'auto',
marginRight: 'auto',
}}>
<Caption style={{
marginLeft: "auto",
marginRight: "auto",
marginBottom: 5,
}}>{i18n.t("screens.game.time")}</Caption>
<View style={{
flexDirection: "row"
}}>
<MaterialCommunityIcons
name={'timer'}
color={this.props.theme.colors.subtitle}
size={20}/>
<Text style={{
marginLeft: 5,
color: this.props.theme.colors.subtitle
}}>{this.getFormattedTime(this.state.gameTime)}</Text>
</View>
</View>
<View style={{
marginLeft: 'auto',
marginRight: 'auto',
marginTop: 20,
}}>
<Caption style={{
marginLeft: "auto",
marginRight: "auto",
marginBottom: 5,
}}>{i18n.t("screens.game.level")}</Caption>
<View style={{
flexDirection: "row"
}}>
<MaterialCommunityIcons
name={'gamepad-square'}
color={this.props.theme.colors.text}
size={20}/>
<Text style={{
marginLeft: 5
}}>{this.state.gameLevel}</Text>
</View>
</View>
</View>
);
}
getScoreIcon() {
let highScore = this.highScore == null || this.state.gameScore > this.highScore
? this.state.gameScore
: this.highScore;
return (
<View style={{
marginTop: 10,
marginBottom: 10,
}}>
<View style={{
flexDirection: "row",
marginLeft: "auto",
marginRight: "auto",
}}>
<Text style={{
marginLeft: 5,
fontSize: 20,
}}>{i18n.t("screens.game.score", {score: this.state.gameScore})}</Text>
<MaterialCommunityIcons
name={'star'}
color={this.props.theme.colors.tetrisScore}
size={20}
style={{
marginTop: "auto",
marginBottom: "auto",
marginLeft: 5
}}/>
</View>
<View style={{
flexDirection: "row",
marginLeft: "auto",
marginRight: "auto",
marginTop: 5,
}}>
<Text style={{
marginLeft: 5,
fontSize: 10,
color: this.props.theme.colors.textDisabled
}}>{i18n.t("screens.game.highScore", {score: highScore})}</Text>
<MaterialCommunityIcons
name={'star'}
color={this.props.theme.colors.tetrisScore}
size={10}
style={{
marginTop: "auto",
marginBottom: "auto",
marginLeft: 5
}}/>
</View>
</View>
);
}
getControlButtons() {
return (
<View style={{
height: 80,
flexDirection: "row"
}}>
<IconButton
icon="rotate-right-variant"
size={40}
onPress={() => this.logic.rotatePressed(this.updateGrid)}
style={{flex: 1}}
/>
<View style={{
flexDirection: 'row',
flex: 4
}}>
<IconButton
icon="chevron-left"
size={40}
style={{flex: 1}}
onPress={() => this.logic.pressedOut()}
onPressIn={() => this.logic.leftPressedIn(this.updateGrid)}
/>
<IconButton
icon="chevron-right"
size={40}
style={{flex: 1}}
onPress={() => this.logic.pressedOut()}
onPressIn={() => this.logic.rightPressed(this.updateGrid)}
/>
</View>
<IconButton
icon="arrow-down-bold"
size={40}
onPressIn={() => this.logic.downPressedIn(this.updateGridScore)}
onPress={() => this.logic.pressedOut()}
style={{flex: 1}}
color={this.props.theme.colors.tetrisScore}
/>
</View>
);
}
render() {
return ( return (
<View style={{flex: 1}}> <View style={{flex: 1}}>
<View style={{ <View
style={{
flex: 1, flex: 1,
flexDirection: "row", flexDirection: 'row',
}}> }}>
{this.getStatusIcons()} {this.getStatusIcons()}
<View style={{flex: 4}}> <View style={{flex: 4}}>
@ -363,12 +411,12 @@ class GameMainScreen extends React.Component<Props, State> {
<GridComponent <GridComponent
width={this.logic.getWidth()} width={this.logic.getWidth()}
height={this.logic.getHeight()} height={this.logic.getHeight()}
grid={this.state.grid} grid={state.grid}
style={{ style={{
backgroundColor: this.props.theme.colors.tetrisBackground, backgroundColor: props.theme.colors.tetrisBackground,
flex: 1, flex: 1,
marginLeft: "auto", marginLeft: 'auto',
marginRight: "auto", marginRight: 'auto',
}} }}
/> />
</View> </View>
@ -387,16 +435,15 @@ class GameMainScreen extends React.Component<Props, State> {
{this.getControlButtons()} {this.getControlButtons()}
<OptionsDialog <OptionsDialog
visible={this.state.dialogVisible} visible={state.dialogVisible}
title={this.state.dialogTitle} title={state.dialogTitle}
message={this.state.dialogMessage} message={state.dialogMessage}
buttons={this.state.dialogButtons} buttons={state.dialogButtons}
onDismiss={this.state.onDialogDismiss} onDismiss={state.onDialogDismiss}
/> />
</View> </View>
); );
} }
} }
export default withTheme(GameMainScreen); export default withTheme(GameMainScreen);

View file

@ -1,111 +1,105 @@
// @flow // @flow
import * as React from "react"; import * as React from 'react';
import {StackNavigationProp} from "@react-navigation/stack"; import {StackNavigationProp} from '@react-navigation/stack';
import type {CustomTheme} from "../../../managers/ThemeManager"; import {
import {Button, Card, Divider, Headline, Paragraph, Text, withTheme} from "react-native-paper"; Button,
import {View} from "react-native"; Card,
import i18n from "i18n-js"; Divider,
import Mascot, {MASCOT_STYLE} from "../../../components/Mascot/Mascot"; Headline,
import MascotPopup from "../../../components/Mascot/MascotPopup"; Paragraph,
import AsyncStorageManager from "../../../managers/AsyncStorageManager"; Text,
import type {Grid} from "../components/GridComponent"; withTheme,
import GridComponent from "../components/GridComponent"; } from 'react-native-paper';
import GridManager from "../logic/GridManager"; import {View} from 'react-native';
import Piece from "../logic/Piece"; import i18n from 'i18n-js';
import * as Animatable from "react-native-animatable"; import * as Animatable from 'react-native-animatable';
import MaterialCommunityIcons from "react-native-vector-icons/MaterialCommunityIcons"; import MaterialCommunityIcons from 'react-native-vector-icons/MaterialCommunityIcons';
import LinearGradient from "react-native-linear-gradient"; import LinearGradient from 'react-native-linear-gradient';
import SpeechArrow from "../../../components/Mascot/SpeechArrow"; import type {CustomThemeType} from '../../../managers/ThemeManager';
import CollapsibleScrollView from "../../../components/Collapsible/CollapsibleScrollView"; import Mascot, {MASCOT_STYLE} from '../../../components/Mascot/Mascot';
import MascotPopup from '../../../components/Mascot/MascotPopup';
import AsyncStorageManager from '../../../managers/AsyncStorageManager';
import type {GridType} from '../components/GridComponent';
import GridComponent from '../components/GridComponent';
import GridManager from '../logic/GridManager';
import Piece from '../logic/Piece';
import SpeechArrow from '../../../components/Mascot/SpeechArrow';
import CollapsibleScrollView from '../../../components/Collapsible/CollapsibleScrollView';
type GameStats = { type GameStatsType = {
score: number, score: number,
level: number, level: number,
time: number, time: number,
} };
type Props = { type PropsType = {
navigation: StackNavigationProp, navigation: StackNavigationProp,
route: { route: {
params: GameStats params: GameStatsType,
}, },
theme: CustomTheme, theme: CustomThemeType,
} };
class GameStartScreen extends React.Component<Props> {
class GameStartScreen extends React.Component<PropsType> {
gridManager: GridManager; gridManager: GridManager;
scores: Array<number>; scores: Array<number>;
gameStats: GameStats | null; gameStats: GameStatsType | null;
isHighScore: boolean; isHighScore: boolean;
constructor(props: Props) { constructor(props: PropsType) {
super(props); super(props);
this.gridManager = new GridManager(4, 4, props.theme); this.gridManager = new GridManager(4, 4, props.theme);
this.scores = AsyncStorageManager.getObject(AsyncStorageManager.PREFERENCES.gameScores.key); this.scores = AsyncStorageManager.getObject(
this.scores.sort((a, b) => b - a); AsyncStorageManager.PREFERENCES.gameScores.key,
if (this.props.route.params != null) );
this.recoverGameScore(); this.scores.sort((a: number, b: number): number => b - a);
if (props.route.params != null) this.recoverGameScore();
} }
recoverGameScore() { getPiecesBackground(): React.Node {
this.gameStats = this.props.route.params; const {theme} = this.props;
this.isHighScore = this.scores.length === 0 || this.gameStats.score > this.scores[0]; const gridList = [];
for (let i = 0; i < 3; i++) { for (let i = 0; i < 18; i += 1) {
if (this.scores.length > i && this.gameStats.score > this.scores[i]) {
this.scores.splice(i, 0, this.gameStats.score);
break;
} else if (this.scores.length <= i) {
this.scores.push(this.gameStats.score);
break;
}
}
if (this.scores.length > 3)
this.scores.splice(3, 1);
AsyncStorageManager.set(AsyncStorageManager.PREFERENCES.gameScores.key, this.scores);
}
getPiecesBackground() {
let gridList = [];
for (let i = 0; i < 18; i++) {
gridList.push(this.gridManager.getEmptyGrid(4, 4)); gridList.push(this.gridManager.getEmptyGrid(4, 4));
const piece = new Piece(this.props.theme); const piece = new Piece(theme);
piece.toGrid(gridList[i], true); piece.toGrid(gridList[i], true);
} }
return ( return (
<View style={{ <View
position: "absolute", style={{
width: "100%", position: 'absolute',
height: "100%", width: '100%',
height: '100%',
}}> }}>
{gridList.map((item: Grid, index: number) => { {gridList.map((item: GridType, index: number): React.Node => {
const size = 10 + Math.floor(Math.random() * 30); const size = 10 + Math.floor(Math.random() * 30);
const top = Math.floor(Math.random() * 100); const top = Math.floor(Math.random() * 100);
const rot = Math.floor(Math.random() * 360); const rot = Math.floor(Math.random() * 360);
const left = (index % 6) * 20; const left = (index % 6) * 20;
const animDelay = size * 20; const animDelay = size * 20;
const animDuration = 2 * (2000 - (size * 30)); const animDuration = 2 * (2000 - size * 30);
return ( return (
<Animatable.View <Animatable.View
animation={"fadeInDownBig"} animation="fadeInDownBig"
delay={animDelay} delay={animDelay}
duration={animDuration} duration={animDuration}
key={"piece" + index.toString()} key={`piece${index.toString()}`}
style={{ style={{
width: size + "%", width: `${size}%`,
position: "absolute", position: 'absolute',
top: top + "%", top: `${top}%`,
left: left + "%", left: `${left}%`,
}} }}>
>
<GridComponent <GridComponent
width={4} width={4}
height={4} height={4}
grid={item} grid={item}
style={{ style={{
transform: [{rotateZ: rot + "deg"}], transform: [{rotateZ: `${rot}deg`}],
}} }}
/> />
</Animatable.View> </Animatable.View>
@ -115,26 +109,30 @@ class GameStartScreen extends React.Component<Props> {
); );
} }
getPostGameContent(stats: GameStats) { getPostGameContent(stats: GameStatsType): React.Node {
const {props} = this;
return ( return (
<View style={{ <View
flex: 1 style={{
flex: 1,
}}> }}>
<Mascot <Mascot
emotion={this.isHighScore ? MASCOT_STYLE.LOVE : MASCOT_STYLE.NORMAL} emotion={this.isHighScore ? MASCOT_STYLE.LOVE : MASCOT_STYLE.NORMAL}
animated={this.isHighScore} animated={this.isHighScore}
style={{ style={{
width: this.isHighScore ? "50%" : "30%", width: this.isHighScore ? '50%' : '30%',
marginLeft: this.isHighScore ? "auto" : null, marginLeft: this.isHighScore ? 'auto' : null,
marginRight: this.isHighScore ? "auto" : null, marginRight: this.isHighScore ? 'auto' : null,
}}/> }}
<SpeechArrow
style={{marginLeft: this.isHighScore ? "60%" : "20%"}}
size={20}
color={this.props.theme.colors.mascotMessageArrow}
/> />
<Card style={{ <SpeechArrow
borderColor: this.props.theme.colors.mascotMessageArrow, style={{marginLeft: this.isHighScore ? '60%' : '20%'}}
size={20}
color={props.theme.colors.mascotMessageArrow}
/>
<Card
style={{
borderColor: props.theme.colors.mascotMessageArrow,
borderWidth: 2, borderWidth: 2,
marginLeft: 20, marginLeft: 20,
marginRight: 20, marginRight: 20,
@ -142,95 +140,101 @@ class GameStartScreen extends React.Component<Props> {
<Card.Content> <Card.Content>
<Headline <Headline
style={{ style={{
textAlign: "center", textAlign: 'center',
color: this.isHighScore color: this.isHighScore
? this.props.theme.colors.gameGold ? props.theme.colors.gameGold
: this.props.theme.colors.primary : props.theme.colors.primary,
}}> }}>
{this.isHighScore {this.isHighScore
? i18n.t("screens.game.newHighScore") ? i18n.t('screens.game.newHighScore')
: i18n.t("screens.game.gameOver")} : i18n.t('screens.game.gameOver')}
</Headline> </Headline>
<Divider /> <Divider />
<View style={{ <View
flexDirection: "row", style={{
marginLeft: "auto", flexDirection: 'row',
marginRight: "auto", marginLeft: 'auto',
marginRight: 'auto',
marginTop: 10, marginTop: 10,
marginBottom: 10, marginBottom: 10,
}}> }}>
<Text style={{ <Text
style={{
fontSize: 20, fontSize: 20,
}}> }}>
{i18n.t("screens.game.score", {score: stats.score})} {i18n.t('screens.game.score', {score: stats.score})}
</Text> </Text>
<MaterialCommunityIcons <MaterialCommunityIcons
name={'star'} name="star"
color={this.props.theme.colors.tetrisScore} color={props.theme.colors.tetrisScore}
size={30} size={30}
style={{ style={{
marginLeft: 5 marginLeft: 5,
}}/> }}
/>
</View> </View>
<View style={{ <View
flexDirection: "row", style={{
marginLeft: "auto", flexDirection: 'row',
marginRight: "auto", marginLeft: 'auto',
marginRight: 'auto',
}}> }}>
<Text>{i18n.t("screens.game.level")}</Text> <Text>{i18n.t('screens.game.level')}</Text>
<MaterialCommunityIcons <MaterialCommunityIcons
style={{ style={{
marginRight: 5, marginRight: 5,
marginLeft: 5, marginLeft: 5,
}} }}
name={"gamepad-square"} name="gamepad-square"
size={20} size={20}
color={this.props.theme.colors.textDisabled} color={props.theme.colors.textDisabled}
/> />
<Text> <Text>{stats.level}</Text>
{stats.level}
</Text>
</View> </View>
<View style={{ <View
flexDirection: "row", style={{
marginLeft: "auto", flexDirection: 'row',
marginRight: "auto", marginLeft: 'auto',
marginRight: 'auto',
}}> }}>
<Text>{i18n.t("screens.game.time")}</Text> <Text>{i18n.t('screens.game.time')}</Text>
<MaterialCommunityIcons <MaterialCommunityIcons
style={{ style={{
marginRight: 5, marginRight: 5,
marginLeft: 5, marginLeft: 5,
}} }}
name={"timer"} name="timer"
size={20} size={20}
color={this.props.theme.colors.textDisabled} color={props.theme.colors.textDisabled}
/> />
<Text> <Text>{stats.time}</Text>
{stats.time}
</Text>
</View> </View>
</Card.Content> </Card.Content>
</Card> </Card>
</View> </View>
) );
} }
getWelcomeText() { getWelcomeText(): React.Node {
const {props} = this;
return ( return (
<View> <View>
<Mascot emotion={MASCOT_STYLE.COOL} style={{ <Mascot
width: "40%", emotion={MASCOT_STYLE.COOL}
marginLeft: "auto", style={{
marginRight: "auto", width: '40%',
}}/> marginLeft: 'auto',
<SpeechArrow marginRight: 'auto',
style={{marginLeft: "60%"}} }}
size={20}
color={this.props.theme.colors.mascotMessageArrow}
/> />
<Card style={{ <SpeechArrow
borderColor: this.props.theme.colors.mascotMessageArrow, style={{marginLeft: '60%'}}
size={20}
color={props.theme.colors.mascotMessageArrow}
/>
<Card
style={{
borderColor: props.theme.colors.mascotMessageArrow,
borderWidth: 2, borderWidth: 2,
marginLeft: 10, marginLeft: 10,
marginRight: 10, marginRight: 10,
@ -238,18 +242,18 @@ class GameStartScreen extends React.Component<Props> {
<Card.Content> <Card.Content>
<Headline <Headline
style={{ style={{
textAlign: "center", textAlign: 'center',
color: this.props.theme.colors.primary color: props.theme.colors.primary,
}}> }}>
{i18n.t("screens.game.welcomeTitle")} {i18n.t('screens.game.welcomeTitle')}
</Headline> </Headline>
<Divider /> <Divider />
<Paragraph <Paragraph
style={{ style={{
textAlign: "center", textAlign: 'center',
marginTop: 10, marginTop: 10,
}}> }}>
{i18n.t("screens.game.welcomeMessage")} {i18n.t('screens.game.welcomeMessage')}
</Paragraph> </Paragraph>
</Card.Content> </Card.Content>
</Card> </Card>
@ -257,93 +261,88 @@ class GameStartScreen extends React.Component<Props> {
); );
} }
getPodiumRender(place: 1 | 2 | 3, score: string) { getPodiumRender(place: 1 | 2 | 3, score: string): React.Node {
let icon = "podium-gold"; const {props} = this;
let color = this.props.theme.colors.gameGold; let icon = 'podium-gold';
let color = props.theme.colors.gameGold;
let fontSize = 20; let fontSize = 20;
let size = 70; let size = 70;
if (place === 2) { if (place === 2) {
icon = "podium-silver"; icon = 'podium-silver';
color = this.props.theme.colors.gameSilver; color = props.theme.colors.gameSilver;
fontSize = 18; fontSize = 18;
size = 60; size = 60;
} else if (place === 3) { } else if (place === 3) {
icon = "podium-bronze"; icon = 'podium-bronze';
color = this.props.theme.colors.gameBronze; color = props.theme.colors.gameBronze;
fontSize = 15; fontSize = 15;
size = 50; size = 50;
} }
return ( return (
<View style={{ <View
marginLeft: place === 2 ? 20 : "auto", style={{
marginRight: place === 3 ? 20 : "auto", marginLeft: place === 2 ? 20 : 'auto',
flexDirection: "column", marginRight: place === 3 ? 20 : 'auto',
alignItems: "center", flexDirection: 'column',
justifyContent: "flex-end", alignItems: 'center',
justifyContent: 'flex-end',
}}> }}>
{ {this.isHighScore && place === 1 ? (
this.isHighScore && place === 1
?
<Animatable.View <Animatable.View
animation={"swing"} animation="swing"
iterationCount={"infinite"} iterationCount="infinite"
duration={2000} duration={2000}
delay={1000} delay={1000}
useNativeDriver={true} useNativeDriver
style={{ style={{
position: "absolute", position: 'absolute',
top: -20 top: -20,
}} }}>
>
<Animatable.View <Animatable.View
animation={"pulse"} animation="pulse"
iterationCount={"infinite"} iterationCount="infinite"
useNativeDriver={true} useNativeDriver>
>
<MaterialCommunityIcons <MaterialCommunityIcons
name={"decagram"} name="decagram"
color={this.props.theme.colors.gameGold} color={props.theme.colors.gameGold}
size={150} size={150}
/> />
</Animatable.View> </Animatable.View>
</Animatable.View> </Animatable.View>
) : null}
: null
}
<MaterialCommunityIcons <MaterialCommunityIcons
name={icon} name={icon}
color={this.isHighScore && place === 1 ? "#fff" : color} color={this.isHighScore && place === 1 ? '#fff' : color}
size={size} size={size}
/> />
<Text style={{ <Text
textAlign: "center", style={{
fontWeight: place === 1 ? "bold" : null, textAlign: 'center',
fontSize: fontSize, fontWeight: place === 1 ? 'bold' : null,
}}>{score}</Text> fontSize,
}}>
{score}
</Text>
</View> </View>
); );
} }
getTopScoresRender() { getTopScoresRender(): React.Node {
const gold = this.scores.length > 0 const gold = this.scores.length > 0 ? this.scores[0] : '-';
? this.scores[0] const silver = this.scores.length > 1 ? this.scores[1] : '-';
: "-"; const bronze = this.scores.length > 2 ? this.scores[2] : '-';
const silver = this.scores.length > 1
? this.scores[1]
: "-";
const bronze = this.scores.length > 2
? this.scores[2]
: "-";
return ( return (
<View style={{ <View
style={{
marginBottom: 20, marginBottom: 20,
marginTop: 20 marginTop: 20,
}}> }}>
{this.getPodiumRender(1, gold.toString())} {this.getPodiumRender(1, gold.toString())}
<View style={{ <View
flexDirection: "row", style={{
marginLeft: "auto", flexDirection: 'row',
marginRight: "auto", marginLeft: 'auto',
marginRight: 'auto',
}}> }}>
{this.getPodiumRender(3, bronze.toString())} {this.getPodiumRender(3, bronze.toString())}
{this.getPodiumRender(2, silver.toString())} {this.getPodiumRender(2, silver.toString())}
@ -352,76 +351,90 @@ class GameStartScreen extends React.Component<Props> {
); );
} }
getMainContent() { getMainContent(): React.Node {
const {props} = this;
return ( return (
<View style={{flex: 1}}> <View style={{flex: 1}}>
{ {this.gameStats != null
this.gameStats != null
? this.getPostGameContent(this.gameStats) ? this.getPostGameContent(this.gameStats)
: this.getWelcomeText() : this.getWelcomeText()}
}
<Button <Button
icon={"play"} icon="play"
mode={"contained"} mode="contained"
onPress={() => this.props.navigation.replace( onPress={() => {
"game-main", props.navigation.replace('game-main', {
{ highScore: this.scores.length > 0 ? this.scores[0] : null,
highScore: this.scores.length > 0 });
? this.scores[0]
: null
}
)}
style={{
marginLeft: "auto",
marginRight: "auto",
marginTop: 10,
}} }}
> style={{
{i18n.t("screens.game.play")} marginLeft: 'auto',
marginRight: 'auto',
marginTop: 10,
}}>
{i18n.t('screens.game.play')}
</Button> </Button>
{this.getTopScoresRender()} {this.getTopScoresRender()}
</View> </View>
) );
} }
keyExtractor = (item: number) => item.toString(); keyExtractor = (item: number): string => item.toString();
render() { recoverGameScore() {
const {route} = this.props;
this.gameStats = route.params;
this.isHighScore =
this.scores.length === 0 || this.gameStats.score > this.scores[0];
for (let i = 0; i < 3; i += 1) {
if (this.scores.length > i && this.gameStats.score > this.scores[i]) {
this.scores.splice(i, 0, this.gameStats.score);
break;
} else if (this.scores.length <= i) {
this.scores.push(this.gameStats.score);
break;
}
}
if (this.scores.length > 3) this.scores.splice(3, 1);
AsyncStorageManager.set(
AsyncStorageManager.PREFERENCES.gameScores.key,
this.scores,
);
}
render(): React.Node {
const {props} = this;
return ( return (
<View style={{flex: 1}}> <View style={{flex: 1}}>
{this.getPiecesBackground()} {this.getPiecesBackground()}
<LinearGradient <LinearGradient
style={{flex: 1}} style={{flex: 1}}
colors={[ colors={[
this.props.theme.colors.background + "00", `${props.theme.colors.background}00`,
this.props.theme.colors.background props.theme.colors.background,
]} ]}
start={{x: 0, y: 0}} start={{x: 0, y: 0}}
end={{x: 0, y: 1}} end={{x: 0, y: 1}}>
>
<CollapsibleScrollView> <CollapsibleScrollView>
{this.getMainContent()} {this.getMainContent()}
<MascotPopup <MascotPopup
prefKey={AsyncStorageManager.PREFERENCES.gameStartShowBanner.key} prefKey={AsyncStorageManager.PREFERENCES.gameStartShowBanner.key}
title={i18n.t("screens.game.mascotDialog.title")} title={i18n.t('screens.game.mascotDialog.title')}
message={i18n.t("screens.game.mascotDialog.message")} message={i18n.t('screens.game.mascotDialog.message')}
icon={"gamepad-variant"} icon="gamepad-variant"
buttons={{ buttons={{
action: null, action: null,
cancel: { cancel: {
message: i18n.t("screens.game.mascotDialog.button"), message: i18n.t('screens.game.mascotDialog.button'),
icon: "check", icon: 'check',
} },
}} }}
emotion={MASCOT_STYLE.COOL} emotion={MASCOT_STYLE.COOL}
/> />
</CollapsibleScrollView> </CollapsibleScrollView>
</LinearGradient> </LinearGradient>
</View> </View>
); );
} }
} }
export default withTheme(GameStartScreen); export default withTheme(GameStartScreen);