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- extends Node
-
- onready var mini_game = $MiniGame;
-
- var dialogic_node: Control;
-
- # Called when the node enters the scene tree for the first time.
- func _ready():
- start_dialog('_start')
-
-
- func _on_Dialogic_signal_received(value: String):
- print("signal received")
- var args = value.split(" ")
- if args.size() > 0:
- var type = args[0];
- match type:
- "start_minigame":
- start_minigame()
- "setup_minigame":
- if (args.size() >= 3):
- setup_minigame(args[1], args[2])
- else:
- print("not enough arguments for start_minigame")
- _:
- print("wrong type")
-
-
- func close_dialog():
- dialogic_node.queue_free()
-
- func start_dialog(timeline: String):
- dialogic_node = Dialogic.start(timeline)
- add_child_below_node(mini_game, dialogic_node)
- dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
-
-
-
- func setup_minigame(mode: String, next_timeline: String):
- mini_game.setup(mode, next_timeline)
-
-
- func start_minigame():
- close_dialog()
- mini_game.start()
-
-
- func _on_MiniGame_game_over(next_timeline: String):
- print("Game over received")
- print("next timeline: " + next_timeline)
- start_dialog(next_timeline)
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