pir-serious-game-ethics/scenes/end-screen/EndRecap.gd

97 lines
3.3 KiB
GDScript

extends "res://util/StatsHandler.gd"
onready var progress_container = $VBoxContainer/Control/RecapContainer/MarginContainer/Panel/MarginContainer/VBoxContainer/MarginContainer/GaugesContainer
onready var choices_container = $VBoxContainer/MarginContainer/MarginContainer/HBoxContainer2
onready var main_container = $VBoxContainer/Control
onready var main_tween = $VBoxContainer/Control/Tween
onready var recap_container = $VBoxContainer/Control/RecapContainer
onready var characters_container = $VBoxContainer/Control/CharactersContainer
onready var gauges_timer = $GaugesTimer
onready var choices_timer = $ChoicesTimer
var shown_gauge_index = 0
var shown_choice_index = 0
func _ready():
progress_container.connect("mouse_entered", self, '_on_mouse_entered')
progress_container.connect("mouse_exited", self, '_on_mouse_exited')
_set_characters_relations()
print(gauges_values)
print(relations_values)
print(choices_values)
gauges_timer.start()
# Do not wait to show the first choice
_on_ChoicesTimer_timeout()
choices_timer.start()
_play_start_animation()
func _play_start_animation():
main_tween.interpolate_property(recap_container, "rect_position", Vector2(0, recap_container.rect_size.y/3), Vector2(0, 0), 0.8, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
main_tween.interpolate_property(recap_container, "modulate", Color(1, 1, 1, 0), Color(1, 1, 1, 1), 0.8, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
_setup_character_animation(characters_container.get_child(0), true)
_setup_character_animation(characters_container.get_child(2), false)
main_tween.start()
func _setup_character_animation(character: Control, is_left: bool):
var delay = 0.3 if is_left else 0.5
var x_pos = character.rect_position.x - character.rect_size.x/3 if is_left else character.rect_position.x + character.rect_size.x/3
character.modulate = Color(1, 1, 1, 0)
main_tween.interpolate_property(character, "modulate", Color(1, 1, 1, 0), Color(1, 1, 1, 1), 0.8, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT, delay)
main_tween.interpolate_property(character, "rect_position", Vector2(x_pos, character.rect_position.y), character.rect_position, 0.8, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT, delay)
func _on_mouse_exited():
main_container.move_child(recap_container, 0)
func _on_mouse_entered():
# Make sure the recap is behind the characters
# This allows showing the infobox above the recap
main_container.move_child(recap_container, 1)
func _set_characters_relations():
for i in range(0, relations_values.size()):
var child_index = i
# take the spacer into account
if i >= 1:
child_index += 1
characters_container.get_child(child_index).relation = relations_values[i]
func _on_GaugesTimer_timeout() -> void:
var c = progress_container.get_child(shown_gauge_index)
c.progress = gauges_values[shown_gauge_index]
shown_gauge_index += 1
if shown_gauge_index >= progress_container.get_child_count():
gauges_timer.stop()
func _on_ChoicesTimer_timeout() -> void:
# take spacers into account
var c = choices_container.get_child(shown_choice_index * 2)
if shown_choice_index < choices_values.size():
c.choice = int(choices_values[shown_choice_index / 2])
shown_choice_index += 1
if shown_choice_index >= choices_container.get_child_count():
choices_timer.stop()
else:
choices_timer.stop()
func _on_ExitButton_pressed():
Transit.change_scene("res://scenes/MainMenu.tscn", 0.5)