123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- extends KinematicBody2D
-
- var vitesse = Vector2.ZERO
-
- var score = 0
- var score_goal = 10
-
- export var jump_vitesse = 800.0
- export var gravite = 20.0
-
- enum {
- RUN,
- JUMP,
- IDLE
- }
-
- enum {
- SCORE,
- TIME
- }
-
- var jump_key = "dialogic_next"
-
- var player_enabled = false
- var game_mode = "score"
-
- var state = RUN
- var au_sol = true
-
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- onready var animation = $AnimatedSprite
-
- # Called when the node enters the scene tree for the first time.
- func _ready():
- stop()
- Signals.connect("gain",self,"increase_score")
- Signals.connect("die",self,"player_die")
-
- func _physics_process(delta):
- if player_enabled:
- match state:
- RUN:
- animation.play("man_run")
- JUMP:
- vitesse = Vector2.ZERO
- vitesse.y -= jump_vitesse
- animation.play("man_jump")
- state = IDLE
- IDLE:
- pass
- vitesse.y += gravite
- move_and_collide(vitesse*delta)
-
-
- func _input(event):
- if player_enabled and state == RUN and event.is_action_pressed(jump_key):
- state = JUMP
-
-
- func _on_Area2D_body_entered(body):
- if body is StaticBody2D:
- state = RUN
-
-
-
- func _on_Area2D_body_exited(body):
- if body is StaticBody2D:
- state = JUMP
-
-
- func increase_score(scoretoadd):
- match game_mode:
- "score":
- score+=scoretoadd
- Signals.emit_signal("update_score",score)
- if score >= score_goal:
- Signals.emit_signal("win")
- "time":
- pass
- _:
- print("game_mode not recognized by player2 start func")
-
-
-
-
- func player_win():
- stop()
-
- func player_die():
- stop()
-
-
- func start(mode: String, goal: int):
- show()
- match mode:
- "score":
- if (goal != 0):
- score_goal = goal
- game_mode = "score"
- "time":
- game_mode = "time"
- _:
- print("game_mode not recognized by player2 start func")
- score = 0
- player_enabled = true
-
-
- func stop():
- hide()
- player_enabled = false
|