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- extends Sprite
-
- export var scroll_speed = 9
-
- var speed_offset : float = 0
- var moving = false
-
- signal viewport_entered(object)
- signal viewport_exited(object)
-
-
- func start():
- moving = true
-
-
- func stop():
- moving = false
-
-
- func _physics_process(delta):
- if moving:
- move()
-
-
- func move():
- position.x -= scroll_speed + speed_offset
-
-
- func _on_VisibilityNotifier2D_viewport_entered(viewport: Viewport) -> void:
- emit_signal("viewport_entered", self)
-
-
- func _on_VisibilityNotifier2D_viewport_exited(viewport: Viewport) -> void:
- emit_signal("viewport_exited", self)
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