pir-serious-game-ethics/addons/dialogic/Nodes/Portrait.gd
2021-04-12 10:26:50 +02:00

112 lines
2.9 KiB
GDScript

extends Control
var character_data = {
'name': 'Default',
'image': "res://addons/dialogic/Example Assets/portraits/df-3.png",
'color': Color(0.973511, 1, 0.152344),
'file': ''
}
var positions = {
'left': Vector2(-400, 0),
'right': Vector2(+400, 0),
'center': Vector2(0, 0),
'center_right': Vector2(200, 0),
'center_left': Vector2(-200, 0)}
var direction = 'left'
var debug = false
func init(expression: String = '', position_offset = 'left') -> void:
rect_position += positions[position_offset]
direction = position_offset
modulate = Color(1,1,1,0)
# Setting the scale of the portrait
var custom_scale = Vector2(1, 1)
if character_data.has('data'):
if character_data['data'].has('scale'):
custom_scale = Vector2(
float(character_data['data']['scale']) / 100,
float(character_data['data']['scale']) / 100
)
rect_scale = custom_scale
if character_data['data'].has('offset_x'):
rect_position += Vector2(
character_data['data']['offset_x'],
character_data['data']['offset_y']
)
set_portrait(expression)
if $TextureRect.texture:
rect_position -= Vector2(
$TextureRect.texture.get_width() * 0.5,
$TextureRect.texture.get_height()
) * custom_scale
func _ready():
if debug:
print('Character data loaded: ', character_data)
print(rect_position, $TextureRect.rect_size)
func set_portrait(expression: String) -> void:
if expression == '':
expression = 'Default'
var portraits = character_data['portraits']
for p in portraits:
if p['name'] == expression:
if ResourceLoader.exists(p['path']):
$TextureRect.texture = load(p['path'])
else:
$TextureRect.texture = Texture.new()
# Tween stuff
func fade_in(node = self, time = 0.5):
tween_modulate(Color(1,1,1,0), Color(1,1,1,1), time)
var end_pos = Vector2(0, -40) # starting at center
if direction == 'right':
end_pos = Vector2(+40, 0)
elif direction == 'left':
end_pos = Vector2(-40, 0)
else:
node.rect_position += Vector2(0, 40)
var tween_node = node.get_node('Tween')
tween_node.interpolate_property(
node, "rect_position", node.rect_position, node.rect_position + end_pos, time,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT
)
tween_node.start()
func fade_out(node = self, time = 0.5):
tween_modulate(modulate, Color(1,1,1,0), time)
$Tween.connect("tween_all_completed", self, "queue_free")
func focus():
tween_modulate(modulate, Color(1,1,1,1))
var _parent = get_parent()
if _parent:
# Make sure that this portrait is the last to be _draw -ed
_parent.move_child(self, _parent.get_child_count())
func focusout():
tween_modulate(modulate, Color(0.5,0.5,0.5,1))
var _parent = get_parent()
if _parent:
# Render this portrait first
_parent.move_child(self, 0)
func tween_modulate(from_value, to_value, time = 0.5):
var tween_node = $Tween
tween_node.interpolate_property(
self, "modulate", from_value, to_value, time,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT
)
tween_node.start()
return tween_node