pir-serious-game-ethics/scenes/end-screen/EndRecap.gd

93 lines
2.6 KiB
GDScript

extends Control
var GAUGE_PREFIX = "jauge_"
var RELATIONS_PREFIX = "relation_"
var CHOICES_PREFIX = "choix_"
var gauges_names := ["travail", "education", "financier", "ecologie", "social"]
var relations_names := ["evelyne", "jm"]
var choices_names := ["tel_ouvert"]
var gauges_ranges := [[-11, 14], [-9, 23], [-23, 24], [-13, 16], [-16, 17]]
var relations_ranges := [[-5, 6], [-3, 5]]
var gauges_values := []
var relations_values := []
var gauges := {}
var relations := {}
var choices := {}
onready var progress_container = $VBoxContainer/Control/RecapContainer/MarginContainer/Panel/MarginContainer/VBoxContainer/MarginContainer/GaugesContainer
onready var main_container = $VBoxContainer/Control
onready var recap_container = $VBoxContainer/Control/RecapContainer
onready var gauges_timer = $GaugesTimer
var shown_gauge_index = 0
func _ready():
progress_container.connect("mouse_entered", self, '_on_mouse_entered')
progress_container.connect("mouse_exited", self, '_on_mouse_exited')
_recover_variables()
gauges_values = _get_percentages(gauges, gauges_names, gauges_ranges)
relations_values = _get_percentages(relations, relations_names, relations_ranges)
print(gauges_values)
print(relations_values)
gauges_timer.start()
func _on_mouse_exited():
main_container.move_child(recap_container, 0)
func _on_mouse_entered():
# Make sure the recap is behind the characters
# This allows showing the infobox above the recap
main_container.move_child(recap_container, 1)
func _recover_variables():
var definitions = Dialogic.get_definitions()
# Get relations and gauges from variables
for d in definitions["variables"]:
for g in gauges_names:
if d["name"] == GAUGE_PREFIX + g:
gauges[g] = d
for r in relations_names:
if d["name"] == RELATIONS_PREFIX + r:
relations[r] = d
for c in choices_names:
if d["name"] == CHOICES_PREFIX + c:
choices[c] = d
print(gauges)
print("--")
print(relations)
print("--")
print(choices)
func _get_percentages(data: Dictionary, names: Array, ranges: Array) -> Array:
var final_array := []
for i in range(0, data.size()):
var val = float(data[names[i]]["value"])
var min_max = ranges[i]
# Adjust offset
val -= min_max[0]
# Get whole range
var total_range = min_max[1] - min_max[0]
final_array.append(100 * val / total_range)
return final_array
func _on_GaugesTimer_timeout():
var c = progress_container.get_child(shown_gauge_index)
c.progress = gauges_values[shown_gauge_index]
shown_gauge_index += 1
if shown_gauge_index >= progress_container.get_child_count():
gauges_timer.stop()
func _on_ExitButton_pressed():
get_tree().change_scene("res://scenes/MainMenu.tscn")