54 lines
1.2 KiB
GDScript
54 lines
1.2 KiB
GDScript
tool
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extends EditorPlugin
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var _editor_view
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var _parts_inspector
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func _enter_tree() -> void:
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_parts_inspector = load("res://addons/dialogic/Other/inspector_timeline_picker.gd").new()
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add_inspector_plugin(_parts_inspector)
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_add_custom_editor_view()
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get_editor_interface().get_editor_viewport().add_child(_editor_view)
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make_visible(false)
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func _ready():
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if Engine.editor_hint:
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# Make sure the core files exist
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DialogicResources.init_dialogic_files()
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# Force Godot to show the dialogic folder
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get_editor_interface().get_resource_filesystem().scan()
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func _exit_tree() -> void:
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_remove_custom_editor_view()
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remove_inspector_plugin(_parts_inspector)
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func has_main_screen():
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return true
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func get_plugin_name():
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return "Dialogic"
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func make_visible(visible):
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if _editor_view:
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_editor_view.visible = visible
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func get_plugin_icon():
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return preload("res://addons/dialogic/Images/plugin-editor-icon.svg")
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func _add_custom_editor_view():
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_editor_view = preload("res://addons/dialogic/Editor/EditorView.tscn").instance()
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#_editor_view.plugin_reference = self
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func _remove_custom_editor_view():
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if _editor_view:
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remove_control_from_bottom_panel(_editor_view)
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_editor_view.queue_free()
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