pir-serious-game-ethics/addons/dialogic/Editor/Pieces/SceneEvent.gd

51 lines
1.4 KiB
GDScript

tool
extends Control
var editor_reference
var editorPopup
var preview = "..."
onready var toggler = get_node("PanelContainer/VBoxContainer/Header/VisibleToggle")
# This is the information of this event and it will get parsed and saved to the JSON file.
var event_data = {
'background': ''
}
func _ready():
connect("gui_input", self, '_on_gui_input')
load_image(event_data['background'])
func _on_ImageButton_pressed():
editor_reference.godot_dialog("*.png, *.jpg, *.jpeg, *.tga, *.svg, *.svgz, *.bmp, *.webp;Image")
editor_reference.godot_dialog_connect(self, "_on_file_selected")
func _on_file_selected(path, target):
target.load_image(path)
func load_data(data):
event_data = data
load_image(event_data['background'])
func load_image(img_src):
event_data['background'] = img_src
if event_data['background'] != '':
$PanelContainer/VBoxContainer/HBoxContainer/LineEdit.text = event_data['background']
$PanelContainer/VBoxContainer/TextureRect.texture = load(event_data['background'])
$PanelContainer/VBoxContainer/TextureRect.rect_min_size = Vector2(200,200)
preview = event_data['background']
else:
$PanelContainer/VBoxContainer/TextureRect.rect_min_size = Vector2(0,0)
func _on_gui_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.doubleclick:
if event.button_index == 1:
if toggler.pressed:
toggler.pressed = false
else:
toggler.pressed = true