pir-serious-game-ethics/addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd

178 lines
5.7 KiB
GDScript

tool
extends ScrollContainer
var editor_reference
onready var master_tree = get_node('../MasterTree')
var opened_character_data
var portrait_entry = load("res://addons/dialogic/Editor/CharacterEditor/PortraitEntry.tscn")
onready var nodes = {
'editor': $HBoxContainer/Container,
'name': $HBoxContainer/Container/Name/LineEdit,
'description': $HBoxContainer/Container/Description/TextEdit,
'file': $HBoxContainer/Container/FileName/LineEdit,
'color': $HBoxContainer/Container/Color/ColorPickerButton,
'default_speaker': $HBoxContainer/Container/Actions/DefaultSpeaker,
'display_name_checkbox': $HBoxContainer/Container/Name/CheckBox,
'display_name': $HBoxContainer/Container/DisplayName/LineEdit,
'new_portrait_button': $HBoxContainer/Container/ScrollContainer/VBoxContainer/HBoxContainer/Button,
'portrait_preview': $HBoxContainer/VBoxContainer/Control/TextureRect,
'scale': $HBoxContainer/VBoxContainer/HBoxContainer/Scale,
'offset_x': $HBoxContainer/VBoxContainer/HBoxContainer/OffsetX,
'offset_y': $HBoxContainer/VBoxContainer/HBoxContainer/OffsetY,
}
func _ready():
nodes['new_portrait_button'].connect('pressed', self, '_on_New_Portrait_Button_pressed')
nodes['display_name_checkbox'].connect('toggled', self, '_on_display_name_toggled')
nodes['name'].connect('text_changed', self, '_on_name_changed')
nodes['color'].connect('color_changed', self, '_on_color_changed')
func _on_display_name_toggled(button_pressed):
$HBoxContainer/Container/DisplayName.visible = button_pressed
func _on_name_changed(value):
var item = master_tree.get_selected()
item.set_text(0, value)
func _on_color_changed(color):
var item = master_tree.get_selected()
item.set_icon_modulate(0, color)
func clear_character_editor():
nodes['file'].text = ''
nodes['name'].text = ''
nodes['description'].text = ''
nodes['color'].color = Color('#ffffff')
nodes['default_speaker'].pressed = false
nodes['display_name_checkbox'].pressed = false
nodes['display_name'].text = ''
nodes['portraits'] = []
nodes['scale'].value = 100
nodes['offset_x'].value = 0
nodes['offset_y'].value = 0
# Clearing portraits
for p in $HBoxContainer/Container/ScrollContainer/VBoxContainer/PortraitList.get_children():
p.queue_free()
nodes['portrait_preview'].texture = null
# Character Creation
func create_character():
var character_file = 'character-' + str(OS.get_unix_time()) + '.json'
var character = {
'color': '#ffffff',
'id': character_file,
'default_speaker': false,
'portraits': []
}
DialogicResources.set_character(character)
character['metadata'] = {'file': character_file}
return character
func new_character():
# This event creates and selects the new timeline
master_tree.add_character(create_character()['metadata'], true)
# Saving and Loading
func generate_character_data_to_save():
var default_speaker: bool = nodes['default_speaker'].pressed
var portraits = []
for p in $HBoxContainer/Container/ScrollContainer/VBoxContainer/PortraitList.get_children():
var entry = {}
entry['name'] = p.get_node("NameEdit").text
entry['path'] = p.get_node("PathEdit").text
portraits.append(entry)
var info_to_save = {
'id': nodes['file'].text,
'description': nodes['description'].text,
'color': '#' + nodes['color'].color.to_html(),
'default_speaker': default_speaker,
'portraits': portraits,
'display_name_bool': nodes['display_name_checkbox'].pressed,
'display_name': nodes['display_name'].text,
'scale': nodes['scale'].value,
'offset_x': nodes['offset_x'].value,
'offset_y': nodes['offset_y'].value,
}
# Adding name later for cases when no name is provided
if nodes['name'].text != '':
info_to_save['name'] = nodes['name'].text
return info_to_save
func save_character():
var info_to_save = generate_character_data_to_save()
if info_to_save['id']:
DialogicResources.set_character(info_to_save)
opened_character_data = info_to_save
func load_character(filename: String):
clear_character_editor()
var data = DialogicResources.get_character_json(filename)
opened_character_data = data
nodes['file'].text = data['id']
nodes['default_speaker'].pressed = false
if data.has('name'):
nodes['name'].text = data['name']
if data.has('description'):
nodes['description'].text = data['description']
if data.has('color'):
nodes['color'].color = Color(data['color'])
if data.has('default_speaker'):
if data['default_speaker']:
nodes['default_speaker'].pressed = true
if data.has('display_name_bool'):
nodes['display_name_checkbox'].pressed = data['display_name_bool']
if data.has('display_name'):
nodes['display_name'].text = data['display_name']
if data.has('scale'):
nodes['scale'].value = float(data['scale'])
if data.has('offset_x'):
nodes['offset_x'].value = data['offset_x']
nodes['offset_y'].value = data['offset_y']
# Portraits
var default_portrait = create_portrait_entry()
default_portrait.get_node('NameEdit').text = 'Default'
default_portrait.get_node('NameEdit').editable = false
if data.has('portraits'):
for p in data['portraits']:
if p['name'] == 'Default':
default_portrait.get_node('PathEdit').text = p['path']
default_portrait.update_preview(p['path'])
else:
create_portrait_entry(p['name'], p['path'])
# Portraits
func _on_New_Portrait_Button_pressed():
create_portrait_entry('', '', true)
func create_portrait_entry(p_name = '', path = '', grab_focus = false):
var p = portrait_entry.instance()
p.editor_reference = editor_reference
p.image_node = nodes['portrait_preview']
var p_list = $HBoxContainer/Container/ScrollContainer/VBoxContainer/PortraitList
p_list.add_child(p)
if p_name != '':
p.get_node("NameEdit").text = p_name
if path != '':
p.get_node("PathEdit").text = path
if grab_focus:
p.get_node("NameEdit").grab_focus()
p._on_ButtonSelect_pressed()
return p