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- extends TextureRect
-
-
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
-
-
- # Called when the node enters the scene tree for the first time.
-
- func _ready():
- Signals.connect("die",self,"game_over")
-
-
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
- func game_over():
- material.set_shader_param("scroll_speed",0)
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