63 lines
1.7 KiB
GDScript
63 lines
1.7 KiB
GDScript
extends Node
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onready var mini_game = $MiniGame;
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var dialogic_node;
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var STUDENT_MUSIC = "res://music/etudiant.ogg"
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var ENGI_MUSIC = "res://music/ingenieur.ogg"
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var USER_MUSIC = "res://music/utilisateur.ogg"
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func _ready():
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dialogic_node = Dialogic.start_from_save('00_start')
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dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
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add_child_below_node(mini_game, dialogic_node)
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play_music()
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func play_music():
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var current_phase = Dialogic.get_variable("current_phase")
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var music = STUDENT_MUSIC
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match current_phase:
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"0":
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music = STUDENT_MUSIC
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"1":
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music = ENGI_MUSIC
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"2":
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music = USER_MUSIC
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BackgroundMusic.crossfade_to(music, -10, 1)
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func _on_Dialogic_signal_received(value: String):
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var args = value.split(" ")
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if args.size() > 0:
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var type = args[0];
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match type:
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"play_music":
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play_music()
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"start_minigame":
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start_minigame()
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"setup_minigame":
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if (args.size() >= 3):
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setup_minigame(args[1], int(args[2]), args[3], args[4], args[5], int(args[6]))
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else:
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print("not enough arguments for start_minigame")
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"end_game":
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Transit.change_scene("res://scenes/animal/AnimalScene.tscn", 1)
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_:
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print("wrong type")
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func setup_minigame(mode: String, goal: int, difficulty: String, next_timeline_lose: String, next_timeline_win: String, version: int):
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mini_game.setup(mode, goal, difficulty, next_timeline_lose, next_timeline_win, version)
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func start_minigame():
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mini_game.start()
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func _on_MiniGame_game_over(next_timeline: String):
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print("game over received: " + next_timeline)
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dialogic_node = Dialogic.start(next_timeline, false)
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dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
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add_child_below_node(mini_game, dialogic_node)
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