pir-serious-game-ethics/addons/dialogic/Other/inspector_timeline_picker.gd

37 lines
1.3 KiB
GDScript

extends EditorInspectorPlugin
var TimelinePicker = preload("res://addons/dialogic/Other/timeline_picker.gd")
var dialogic_editor_plugin = null
var dialogic_editor_view = null
func can_handle(object):
# We support all objects in this example.
return true
func parse_property(object, type, path, hint, hint_text, usage):
# We check for this hint text. It would look like: export(String, "TimelineDropdown")
if hint_text == "TimelineDropdown":
# We handle properties of type string.
if type == TYPE_STRING:
# Create an instance of the custom property editor and register
# it to a specific property path.
var picker = TimelinePicker.new()
picker.editor_inspector_plugin = self
add_property_editor(path, picker)
# Inform the editor to remove the default property editor for
# this property type.
return true
return false
func switch_to_dialogic_timeline(timeline: String):
prints("switchting", timeline, dialogic_editor_plugin, dialogic_editor_view)
if (dialogic_editor_plugin != null):
dialogic_editor_plugin.get_editor_interface().set_main_screen_editor("Dialogic")
if (dialogic_editor_view != null and dialogic_editor_view.master_tree != null):
dialogic_editor_view.master_tree.show_timeline_editor()
dialogic_editor_view.master_tree.select_timeline_item(timeline)
pass