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player1.gd 341B

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  1. extends Node2D
  2. # Declare member variables here. Examples:
  3. # var a = 2
  4. # var b = "text"
  5. onready var animation = $AnimatedSprite
  6. # Called when the node enters the scene tree for the first time.
  7. func _ready():
  8. animation.play("run")
  9. # Called every frame. 'delta' is the elapsed time since the previous frame.
  10. #func _process(delta):
  11. # pass