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project.godot 1.3KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Node",
  11. "class": "Dialogic",
  12. "language": "GDScript",
  13. "path": "res://addons/dialogic/Other/DialogicClass.gd"
  14. }, {
  15. "base": "Node",
  16. "class": "DialogicDefinitionsUtil",
  17. "language": "GDScript",
  18. "path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
  19. }, {
  20. "base": "Reference",
  21. "class": "DialogicResources",
  22. "language": "GDScript",
  23. "path": "res://addons/dialogic/Other/DialogicResources.gd"
  24. }, {
  25. "base": "Reference",
  26. "class": "DialogicUtil",
  27. "language": "GDScript",
  28. "path": "res://addons/dialogic/Other/DialogicUtil.gd"
  29. } ]
  30. _global_script_class_icons={
  31. "Dialogic": "",
  32. "DialogicDefinitionsUtil": "",
  33. "DialogicResources": "",
  34. "DialogicUtil": ""
  35. }
  36. [application]
  37. config/name="Pir-serious-game-ethics"
  38. run/main_scene="res://Main.tscn"
  39. config/icon="res://icon.png"
  40. [autoload]
  41. DialogicSingleton="*res://addons/dialogic/Other/DialogicSingleton.gd"
  42. [display]
  43. window/size/resizable=false
  44. [editor_plugins]
  45. enabled=PoolStringArray( "Todo_Manager", "dialogic" )
  46. [gdnative]
  47. singletons=[ ]
  48. [rendering]
  49. environment/default_environment="res://default_env.tres"