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- tool
- extends Control
-
- var editor_reference
- var editorPopup
- var preview = "..."
- onready var toggler = get_node("PanelContainer/VBoxContainer/Header/VisibleToggle")
-
- # This is the information of this event and it will get parsed and saved to the JSON file.
- var event_data = {
- 'background': ''
- }
-
-
- func _ready():
- connect("gui_input", self, '_on_gui_input')
- load_image(event_data['background'])
-
-
- func _on_ImageButton_pressed():
- editor_reference.godot_dialog("*.png, *.jpg, *.jpeg, *.tga, *.svg, *.svgz, *.bmp, *.webp, *.tscn")
- editor_reference.godot_dialog_connect(self, "_on_file_selected")
-
-
- func _on_file_selected(path, target):
- target.load_image(path)
-
-
- func load_data(data):
- event_data = data
- load_image(event_data['background'])
-
-
- func load_image(img_src):
- event_data['background'] = img_src
- $PanelContainer/VBoxContainer/HBoxContainer/LineEdit.text = event_data['background']
- if event_data['background'] != '' and not event_data['background'].ends_with('.tscn'):
- $PanelContainer/VBoxContainer/TextureRect.texture = load(event_data['background'])
- $PanelContainer/VBoxContainer/TextureRect.rect_min_size = Vector2(200,200)
- preview = event_data['background']
- else:
- $PanelContainer/VBoxContainer/TextureRect.rect_min_size = Vector2(0,0)
-
-
- func _on_gui_input(event):
- if event is InputEventMouseButton and event.is_pressed() and event.doubleclick:
- if event.button_index == 1:
- if toggler.pressed:
- toggler.pressed = false
- else:
- toggler.pressed = true
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