pir-serious-game-ethics/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Button",
"class": "CustomButton",
"language": "GDScript",
"path": "res://scenes/typo/Button.gd"
}, {
"base": "Node",
"class": "Dialogic",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicClass.gd"
}, {
"base": "Control",
"class": "DialogicBackgroundMusic",
"language": "GDScript",
"path": "res://addons/dialogic/Nodes/BackgroundMusic.gd"
}, {
"base": "Node",
"class": "DialogicDefinitionsUtil",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
}, {
"base": "Reference",
"class": "DialogicResources",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicResources.gd"
}, {
"base": "Reference",
"class": "DialogicUtil",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicUtil.gd"
} ]
_global_script_class_icons={
"CustomButton": "",
"Dialogic": "",
"DialogicBackgroundMusic": "",
"DialogicDefinitionsUtil": "",
"DialogicResources": "",
"DialogicUtil": ""
}
[application]
config/name="Pir-serious-game-ethics"
run/main_scene="res://scenes/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
DialogicSingleton="*res://addons/dialogic/Other/DialogicSingleton.gd"
Signals="*res://mini-game/scripts/Signals.gd"
[display]
window/size/width=1920
window/size/height=1080
window/size/fullscreen=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "Todo_Manager", "dialogic" )
[gdnative]
singletons=[ ]
[rendering]
environment/default_environment="res://default_env.tres"