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Main.gd 1.6KB

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  1. extends Node
  2. onready var mini_game = $MiniGame;
  3. var dialogic_node;
  4. var STUDENT_MUSIC = "res://music/etudiant.ogg"
  5. var ENGI_MUSIC = "res://music/ingenieur.ogg"
  6. var USER_MUSIC = "res://music/utilisateur.ogg"
  7. func _ready():
  8. dialogic_node = Dialogic.start_from_save('00_start')
  9. add_child_below_node($MiniGame, dialogic_node)
  10. dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
  11. play_music()
  12. func play_music():
  13. var current_phase = Dialogic.get_variable("current_phase")
  14. var music = STUDENT_MUSIC
  15. match current_phase:
  16. "0":
  17. music = STUDENT_MUSIC
  18. "1":
  19. music = ENGI_MUSIC
  20. "2":
  21. music = USER_MUSIC
  22. BackgroundMusic.crossfade_to(music, -10, 1)
  23. func _on_Dialogic_signal_received(value: String):
  24. print("signal received")
  25. var args = value.split(" ")
  26. if args.size() > 0:
  27. var type = args[0];
  28. match type:
  29. "play_music":
  30. play_music()
  31. "start_minigame":
  32. start_minigame()
  33. "setup_minigame":
  34. if (args.size() >= 3):
  35. setup_minigame(args[1], args[2], args[3])
  36. else:
  37. print("not enough arguments for start_minigame")
  38. _:
  39. print("wrong type")
  40. func setup_minigame(mode: String, next_timeline_lose: String, next_timeline_win):
  41. mini_game.setup(mode, next_timeline_lose, next_timeline_win)
  42. func start_minigame():
  43. mini_game.start()
  44. func _on_MiniGame_game_over(next_timeline: String):
  45. print("Game over received")
  46. print("next timeline: " + next_timeline)
  47. dialogic_node = Dialogic.start(next_timeline)
  48. dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
  49. add_child_below_node($MiniGame, dialogic_node)