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project.godot 3.1KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Button",
  11. "class": "CustomButton",
  12. "language": "GDScript",
  13. "path": "res://scenes/typo/Button.gd"
  14. }, {
  15. "base": "Node",
  16. "class": "Dialogic",
  17. "language": "GDScript",
  18. "path": "res://addons/dialogic/Other/DialogicClass.gd"
  19. }, {
  20. "base": "Control",
  21. "class": "DialogicBackgroundMusic",
  22. "language": "GDScript",
  23. "path": "res://addons/dialogic/Nodes/BackgroundMusic.gd"
  24. }, {
  25. "base": "Node",
  26. "class": "DialogicDefinitionsUtil",
  27. "language": "GDScript",
  28. "path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
  29. }, {
  30. "base": "Reference",
  31. "class": "DialogicResources",
  32. "language": "GDScript",
  33. "path": "res://addons/dialogic/Other/DialogicResources.gd"
  34. }, {
  35. "base": "Reference",
  36. "class": "DialogicUtil",
  37. "language": "GDScript",
  38. "path": "res://addons/dialogic/Other/DialogicUtil.gd"
  39. } ]
  40. _global_script_class_icons={
  41. "CustomButton": "",
  42. "Dialogic": "",
  43. "DialogicBackgroundMusic": "",
  44. "DialogicDefinitionsUtil": "",
  45. "DialogicResources": "",
  46. "DialogicUtil": ""
  47. }
  48. [application]
  49. config/name="Pir-serious-game-ethics"
  50. run/main_scene="res://scenes/MainMenu.tscn"
  51. config/icon="res://icon.png"
  52. [autoload]
  53. DialogicSingleton="*res://addons/dialogic/Other/DialogicSingleton.gd"
  54. Signals="*res://mini-game/scripts/Signals.gd"
  55. BackgroundMusic="*res://scenes/BackgroundMusic.tscn"
  56. [display]
  57. window/size/width=1920
  58. window/size/height=1080
  59. window/size/fullscreen=true
  60. window/stretch/mode="2d"
  61. window/stretch/aspect="keep"
  62. [editor_plugins]
  63. enabled=PoolStringArray( "Todo_Manager", "dialogic" )
  64. [gdnative]
  65. singletons=[ ]
  66. [input]
  67. ui_accept={
  68. "deadzone": 0.5,
  69. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
  70. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
  71. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
  72. ]
  73. }
  74. dialogic_next={
  75. "deadzone": 0.5,
  76. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
  77. , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  78. ]
  79. }
  80. [rendering]
  81. environment/default_environment="res://default_env.tres"