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project.godot 3.3KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Button",
  11. "class": "CustomButton",
  12. "language": "GDScript",
  13. "path": "res://scenes/typo/Button.gd"
  14. }, {
  15. "base": "Node",
  16. "class": "Dialogic",
  17. "language": "GDScript",
  18. "path": "res://addons/dialogic/Other/DialogicClass.gd"
  19. }, {
  20. "base": "Control",
  21. "class": "DialogicBackgroundMusic",
  22. "language": "GDScript",
  23. "path": "res://addons/dialogic/Nodes/BackgroundMusic.gd"
  24. }, {
  25. "base": "Node",
  26. "class": "DialogicDefinitionsUtil",
  27. "language": "GDScript",
  28. "path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
  29. }, {
  30. "base": "Reference",
  31. "class": "DialogicResources",
  32. "language": "GDScript",
  33. "path": "res://addons/dialogic/Other/DialogicResources.gd"
  34. }, {
  35. "base": "Reference",
  36. "class": "DialogicUtil",
  37. "language": "GDScript",
  38. "path": "res://addons/dialogic/Other/DialogicUtil.gd"
  39. } ]
  40. _global_script_class_icons={
  41. "CustomButton": "",
  42. "Dialogic": "",
  43. "DialogicBackgroundMusic": "",
  44. "DialogicDefinitionsUtil": "",
  45. "DialogicResources": "",
  46. "DialogicUtil": ""
  47. }
  48. [application]
  49. config/name="Serious Game on Ethics"
  50. run/main_scene="res://scenes/MainMenu.tscn"
  51. boot_splash/image="res://splashscreen/splashscreen.png"
  52. config/icon="res://icon/icon.png"
  53. [autoload]
  54. DialogicSingleton="*res://addons/dialogic/Other/DialogicSingleton.gd"
  55. Signals="*res://mini-game/scripts/Signals.gd"
  56. BackgroundMusic="*res://scenes/autoload/BackgroundMusic.tscn"
  57. Transit="*res://addons/transit/Transit.tscn"
  58. [display]
  59. window/size/width=1920
  60. window/size/height=1080
  61. window/size/fullscreen=true
  62. window/stretch/mode="2d"
  63. window/stretch/aspect="keep"
  64. [editor_plugins]
  65. enabled=PoolStringArray( "dialogic" )
  66. [gdnative]
  67. singletons=[ ]
  68. [input]
  69. ui_accept={
  70. "deadzone": 0.5,
  71. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
  72. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
  73. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
  74. ]
  75. }
  76. dialogic_next={
  77. "deadzone": 0.5,
  78. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
  79. , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  80. ]
  81. }
  82. [rendering]
  83. quality/intended_usage/framebuffer_allocation=1
  84. quality/intended_usage/framebuffer_allocation.mobile=1
  85. environment/default_environment="res://default_env.tres"