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project.godot 1.6KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Node",
  11. "class": "Dialogic",
  12. "language": "GDScript",
  13. "path": "res://addons/dialogic/Other/DialogicClass.gd"
  14. }, {
  15. "base": "Control",
  16. "class": "DialogicBackgroundMusic",
  17. "language": "GDScript",
  18. "path": "res://addons/dialogic/Nodes/BackgroundMusic.gd"
  19. }, {
  20. "base": "Node",
  21. "class": "DialogicDefinitionsUtil",
  22. "language": "GDScript",
  23. "path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
  24. }, {
  25. "base": "Reference",
  26. "class": "DialogicResources",
  27. "language": "GDScript",
  28. "path": "res://addons/dialogic/Other/DialogicResources.gd"
  29. }, {
  30. "base": "Reference",
  31. "class": "DialogicUtil",
  32. "language": "GDScript",
  33. "path": "res://addons/dialogic/Other/DialogicUtil.gd"
  34. } ]
  35. _global_script_class_icons={
  36. "Dialogic": "",
  37. "DialogicBackgroundMusic": "",
  38. "DialogicDefinitionsUtil": "",
  39. "DialogicResources": "",
  40. "DialogicUtil": ""
  41. }
  42. [application]
  43. config/name="Pir-serious-game-ethics"
  44. run/main_scene="res://Main.tscn"
  45. config/icon="res://icon.png"
  46. [autoload]
  47. DialogicSingleton="*res://addons/dialogic/Other/DialogicSingleton.gd"
  48. Signals="*res://mini-game/scripts/Signals.gd"
  49. [display]
  50. window/size/width=1920
  51. window/size/height=1080
  52. window/size/fullscreen=true
  53. window/stretch/mode="2d"
  54. window/stretch/aspect="keep"
  55. [editor_plugins]
  56. enabled=PoolStringArray( "Todo_Manager", "dialogic" )
  57. [gdnative]
  58. singletons=[ ]
  59. [rendering]
  60. environment/default_environment="res://default_env.tres"